DRAKENHOF DIVISION (Dead Rise II)

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Author: Roger The Kitten

Last revision: 20 Jul, 2018 at 19:50 UTC

File size: 1.13 MB

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Description:

Ported over from WH1 HERE THEY ARE! ..and working at last lol

…it’s a hell of a shame some of my units have been ripped of and by modders I once rated….how sad

*Drakenhof (Spoilers)*
First up and spoiling for a fight are 180 of the Drakenhof Spoilers (see what I did there?!)….Tier 1 – Axe infantry, why? because no one else has. Same (all but) stats as the vanilla skeletons, +10 armour. These early tier units are all but cosmetic, as replacements or additions to the normal units but hopefully a little more fun…and a touch more attitude 😉

*Drakenhof (Swords)*
Next up are 180 of the slightly more restrained brothers to the Spoilers….Tier 1- Sword infantry, same stats as vanilla skeletons with +10 armour, again these are all but cosmetic otherwise.

*Drakenhof Veterans (Bows)*
The first ranged unit to crawl out of their graves at Drakenhof, 100 of these clawed their way out….Tier 2 – Long ranged bows, 160 range, a few extra arrows and a smidge more accuracy than average.

*Drakenhof Veterans (Spears)*
A particularly stabby group of gentlemen, you get 160 of these bad boys led by a Wight Standard Bearer….Tier – 2 Spear infantry, these are online in another of my mods (cheeky link at the bottom of the page) but this group is a little harder and more armoured, I have tried to stat the veterans somewhere between vanilla skeletons and grave guard, giving some middle ground units which are lacking in the game.

*Drakenhof Veterans (Horse)*
Galloping out of the earth next you get 80 snorting steed and their Wight Standard Bearer….Tier 2 – Cavalry unit armed with swords and like their brothers in arms the Drakenhof Veterans (Spears) they have increased armour of 50 and slightly enhanced stats to again give a little middle ground to the game.

*Drakenhof Guard (Greatswords)*
Looking particularly menacing with their impressive swords (there’s a reason they’re called Greatswords!), there are 120 of these serious dudes led by a Wight officer so terrifying he wears as a shoulder piece the head of a Varghulf he personally ripped from the body of its previous owner….Tier 3 – these were previously online but have been away for a refresh and re-balance and are back a little harder and more armoured.

*Drakenhof Guard (Halberdiers)*
Armed with halberds stolen from their fallen foes, 150 of these elite infantry warriors stand proud eager to do battle for you led by their regiment Wight Standard Bearer…Tier 3 – these guys (my gf’s favourite) are well armoured and can kick (and slice…and stab) a fair amount of butt.

*Drakenhof Guard (Horse)*
The thundering sound of hooves signals the arrival of the Guard and their Wight Standard Bearer…Tier 3 – cavalry unit with some tasty armour stats and armed with some seriously imposing lances. Similar in stats to Black Knights but hopefully a bit more exciting to look at 🙂

*Drakenhof Guard (Crossbows)*
Marching at the rear ready to fire at your foes we have 100 Crossbows….Tier 3 – similar to the Drakenhof Veteran (Bows) but wth a little more armour and slighty enhanced stats and accuracy, hopefully giving this unit a little more staying power when under attack…not that I’d recommend leaving them unattended when under threat!

As mentioned above, a couple of these units have made appearances as individual units via my other mods however within the pack these have all undergone some re-balancing of unit numbers and stats to build what I hope you’ll find is a nice mix of low, mid and high tier units offering a bit of something for any occasion 🙂 A word of warning, like my Bretonnia Rise mod, these units can be recruited by the AI so you may come up against them!

(Other Mods)

RISE OF THE LYCANS (Dead Rise IV)
https://steamcommunity.com/sharedfiles/filedetails/?id=1443178291&searchtext=

(Updates)

As metioned before in the thread, I shall be tweeking these unit’s stats to make them a little different from the norm