[T] ExpandedCloth
Expands the game’s cloth system.
● Cotton plants now produce fibre when harvested instead of cloth
● Adds a cotton processing research topic that unlocks a new workshop, the textile bench
● The textile bench lets your colonists process fibre into cloth and recycle unwanted apparel
● Padded sleeping spots can be built with fibre
Players who use this mod in conjunction with [T] MoreBedsCloth will find that this makes the early game more challenging, as you cannot immediately build beds. There are a couple of ways to cope:
● Grow and harvest some cotton as quickly as possible in order to build padded sleeping spots as a stop-gap while you research cotton processing, or…
● Edit your starting scenario so that it starts you with enough cloth to build beds for your starting colonist(s). You need 12 cloth for a normal bed, 18 for a double, and 24 for a royal.
Please be aware that ExpandedCloth currently has some drawbacks:
● The "% hit points" or "Allow non-deadman’s apparel" filters on some of the apparel deconstruction recipes are ignored by colonists who work the bills.
● Deconstructing apparel will only return Cloth, even if the garment was made of another material (such as devilstrand or hyperweave).
● Deconstructing apparel does not factor in the condition of the item, so a garment at 1% will give the same number of materials as a brand new garment.
Although I’m aware of these problems, I don’t have an ETA for a fix at present. I’ll post any news in the comment section.
Many thanks to Proxyer for creating a Japanese translation of ExpandedCloth. You can find it here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1204561836
Thanks also to CANALETA for their translation to Latin American Spanish which you can find here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1544288071
ExpandedCloth patches the vanilla cotton plant to give cotton fibre upon harvesting instead of instant cloth. It should be safe to use with vanilla RimWorld saves, but using it alongside mods that make any similar changes may cause incompatibilities depending on your load order.
T’s Mods are designed to be used with the most recent RimWorld stable version unless otherwise stated in the mod title – old versions are archived on the RimWorld Nexus.[www.nexusmods.com]
Enjoy T’s Mods? Donations of trading cards or emotes are welcome. 🙂
For more information on all of my mods including prerelease versions, credits, and license information, please check the T’s Mods thread on the Ludeon forums.[ludeon.com]
Revisions:
Old revisions of this mod are available below. Click the link to download.