[SYR] Set Up Camp – 1.3

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Author: Harry Körner Balance Toast

Last revision: 27 Aug, 2021 at 12:36 UTC (2)

File size: 320.51 KB

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Description:

NOTE:
This is the unofficial Version from Georodin.

small update:

  • added pen marker support to caravan maps
  • fixed a issue with manual permanent camp abandoning
  • new icons thanks to Bowa
  • GIT-Hub[github.com]

small bugfix:

  • changed folder tree to properly support 1.2 again

language:

  • new French translation thanks to qux
  • updated Chinese translation thanks to Juijote
  • updated Japanese translation thanks to Proxyer

Notes

*The Author used the same leaving time like the Caravans did till 1.1
but this vanilla mechanic was replaced in 1.2 with a increasing raid difficulty.
Anyway this should have no effect on your gameplay, unless you activate the caravan
events in your mod settings. The old vanilla Leaving timer returned strange "time left"
results and is also marked as deprecated within the code, so I replaced it.

NOTE END

Set up camp, once again!

For all your caravan managing needs, you can now set up camp anywhere. This let’s you travel to hunt, forage and mine without having to ‘settle’ every time.

Settings:

  • Map size range – how large camp maps will be
  • Leaving timer – when you are forced to leave, set to zero to disable (removed in 1.3)
  • Abandoned camp duration – how long the abandoned camp will block the tile after leaving, set to zero to disable
  • Enable resource – spawns camp maps with resources
  • Enable permanent camps – allows camps to remain on the map when empty
  • Enable caravan/normal events – allows these events to happen on the camp map

It is advisable to use the default settings. Turning off the leaving timer and/or the abandoned camp duration will make this mod vastly more overpowered. You can turn on events if you intend to use camps for longer whiles.

Note that the leaving timer setting will affect existing camps in special ways:

  • Increasing the leaving timer will add time to existing camps
  • Decreasing the leaving timer will not affect existing camps
  • Setting the leaving timer to zero will remove the timer from existing camps
  • Setting the leaving timer from zero to non-zero will add a timer to existing camps

Note: Permanent camps allows camps to keep existing if all pawns leave. It does not overwrite the leaving timer, to do that you need to set the leaving timer to zero.

Should be safe to add to existing games, if you do not have active caravans!

A note about ghost pawns:
If you leave a camp empty, while you have ‘permanent camps’ on, there will be an empty square in the colonist bar. This seems to be a vanilla feature, not a bug, as the same happens with settlements.

Credits:
Originally by Nandonalt
Re-written by me

__________

Also check out my other Rimworld mods:
Syrchalis’ Mods[ludeon.com]

If you enjoy my mods consider supporting me:
[www.patreon.com][www.patreon.com]
[ko-fi.com][ko-fi.com]

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Revisions:

Old revisions of this mod are available below. Click the link to download.