HIP – Rowan’s Resource and Building Overhaul

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Author: Ah Rowan ma boot

Last revision: 20 Apr, 2021 at 16:01 UTC

File size: 402.43 KB

On Steam Workshop

Description:

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No DLCs are needed/recommended to use this mod


This is the HIP (Historic Immersion Project) release. This should be compatible with HIP (and requires it), merging my additional icons and some of the HIP building changes. However, cultural buildings are still missing and some regions may not be set up properly from the start.

Link to non-HIP release: https://steamcommunity.com/sharedfiles/filedetails/?id=2462565229


Short description

A large, feature-rich overhaul introducing many new buildings, a resource system (with buildings for exploiting them), and rich & dynamic generation. Unique mechanics, first introduced in my other mod – The Seven Kingdoms, but now available for Vanilla and other compatible mods.

Currently covers Castle, City, Temple and Tribal holdings.

Features
  • Unique resource system with 28 resources. Virtually every province is awarded a resource of some kind.
  • 1200 buildings (this includes all possible upgrades for the many trees) dispersed throughout building trees available for Castle, Town, Temple and Tribal holdings.
  • Designed to be balanced. Investing is expensive, but the more you invest the better the returns. Some paths get more expensive the more you invest in them, with diminishing rewards, whilst others are inverted – starting expensive, but getting progressively cheaper.
  • Infrastructure and road system, using province decisions. Technology no longer serves to gatekeep construction.
  • Distribution of infrastructure and roads, with randomisation based on the year, rank of the province holder, and geographic region.
  • Region specific development, with a varying degree of available starting buildings based on infrastructure or roads present. Infrastructure serves as a cap when determining what is pre-built, and what can be built during gameplay.