Resource Extraction Efficiency

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Author: 56Múmia

Last revision: 9 Apr, 2021 at 23:13 UTC

File size: 10.24 KB

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Description:

All strategic resources have improved extraction through technologies.

So, for instance, Iron is discovered with Bronze Working and starts extracting 2 per turn with mines.
After Machinery is discovered, all improved iron sources have their extraction improved by 1, resulting in a total of +3 (2 base + 1 from technology) per turn, per improved source.

End game total extraction
Technology
Iron
Horses
Niter
Coal
Oil
Aluminum
Uranium
Improvement
2
2
2
3
3
2
3
Machinery
1
1
Mass Production
1
1
Industrialization
1
1
Military Science
1
Refining
1
1
1
Steel
1
1
Combustion
1
Chemistry
1
Computers
1
1
1
1
1
Nuclear Fission
1
Synthetic Material
1
1
Nuclear Fusion
1
TOTAL
7
5
6
6
7
4
5
Technology
Iron
Horses
Niter
Coal
Oil
Aluminum
Uranium

NOTE

The total values stated above are PER IMPROVED SOURCE.

So if you have 3 iron sources, the total per turn by the end game wil be: Total sources * (Improvement + total technology bonus) 3 * (2 + 5) = 21 total iron per turn

Balance

This might be unbalanced in vanilla but with unit maintenance overhauls it fits a little better.
Still, any feedback, helping to balance these values, maybe relocate to more "realistic" techs or to better balance the tech tree, is apreciated.

Gathering storm required
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Sid Meier's Civilizationu00ae VI: Gathering Storm