[SYR] Harvest Yield (1.3)
Updated for 1.3, which now handles the bonus yield from harvesting on its own, but didn’t uncap the stat. I have left the behavior for not allowing failing, but the returns will not be absurd, as it was originally double applying.
I would recommend using the original if playing on older versions, as while the 1.3 version is separated the effects are no different and you’d be supporting the original author, if they return. It is available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1461790308
If you wish to simply uncap the stat (among others) there is the mod Un-Limited per the recommendation of the comments: https://steamcommunity.com/sharedfiles/filedetails/?id=1668141382
All credit for the code to Syrchalis, and this will be unlisted if it is updated.
Original description:
Reworks plant harvest yield and animal gather yield
In vanilla, mining yield and butchery efficiency work as you expect. Less stat = less items. They are capped at 100%, but there are several mods that change the cap, so more stat = more items.
Plant harvest yield and animal gather yield however do not work like that. They give you a fail chance below 100% and nothing above 100%. Removing the cap of 100% does nothing, because the code is not set up for changing the amount of items you get.
With the help of some nifty transpilers (aka code magic) this mod changes how the latter two work, making them work similar to mining yield.
The max values for the yields can be adjusted in the mod settings
Revisions:
Old revisions of this mod are available below. Click the link to download.