More Precepts

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Author: llunak

Last revision: 14 Dec, 2024 at 22:25 UTC (5)

File size: 2.01 MB

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Description:

This mod provides additional precepts, memes and rituals for ideoligions in the Ideology DLC. This is work in progress, more are planned.

Precepts:

  • Alcohol – If Alcohol precept is set, it controls alcohol usage instead of the more generic DrugUse precept.
  • Comfort – Added values that make pawns want comfortable furniture for sleeping and sitting, pawns will try harder to find suitable furniture, very demanding pawns may refuse to use facilities that do not have sufficient furniture.
  • Compassion – Allied, not hostile, not guilty or all incapacitated pawns should not be left to die helplessly.
  • Drug posession – Pawns will dislike presence and trading of hard, social (non-alcohol) or all non-medical drugs.
  • Elderly – Old people may be viewed with respect or contempt. Results in mood and social buffs and debuffs. When elders are respected, too young pawns are considered inexperienced for important roles.
  • Newcomer attitude – Pawns may be excited when new pawns join the colony (even temporarily) but will get bored if that does not happen for a while, or will be distrustful of newcomers, especially if they walk around the colony armed. Affects the severity of denied joining and colonist banished mood debuffs for recently joined pawns. If slaves are used, Time as a Slave mod is necessary to properly count their stay at the colony.
  • Nomadism – Pawns will dislike or want to abandon their settlement.
  • Superstition – Strong, mild or contempt. Superstitious pawns will get mood changes from some events, pawns with contempt will dislike others being superstitious.
  • Taking from downed – Pawns will dislike stripping incapacitated pawns in order to take their equipment.
  • Traps – Use of traps may be disapproved. Analogous to the ‘Autonomous weapons’ precept, but for traps.
  • Violence – Harming other people, ranging from pacifists that refuse to harm others to essential that makes pawns unhappy after a while of no violence. Includes a defense-only option. Affects only direct harm, does not affect other ways such as using turrets or animals.

Memes:

  • Nomadism – Hight impact, requires Nomadism:Essential or Nomadism:Wanted. Unlocks animal specialist role.
  • Pacifism – High impact, requires Violence:Pacifism or Violence:Horrible.

Rituals:

  • Animal duel – Like gladiator duel, but one of the participants is an animal.
  • Drinking party – A party focused on drinking, pawns will gather and drink what drinks are allowed and available (such as on shelves in the same room).
  • Feast – A party focused on eating meals, pawns will gather and eat available meals.
  • Funeral pyre – An alternative to funeral, body is burned on a pyre.

Ritual outcomes:

  • Raid – Colony may get raided after a noticeable ritual (drum party, sacrificing a prisoner or symbol burning). Chance is higher for Violence:Wanted or Violence:Essential precepts.
  • Venerated animals wander in – Like farm animals wandering in outcome, but for venerated animals.

For changelog see the ‘Change Notes’ tab.

GitHub: https://github.com/llunak/rimworld-moreprecepts

If you want to report a bug or suggest another precept to implement, please do so in the pinned conversations.

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Required DLC:

These DLC should be installed in order to use this item.


RimWorld - Ideology
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HarmonySteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.