Necromancer COMplete
UPDATE JULY 16TH:
-Fixed issues with the Town Event Localization
-Made a few changes to .fx
UPDATE JULY 14TH:
-Darkened his tones/shadows to fit better.
-Added Camp Sprite.
-Added 4 camp skills for him.
-Removed Religous restriction.
-Free Antivenom
UPDATE:
-Fixed issue with sounds not playing. (let me know if a sound is missing).
-Fixed issue with Trinkets not showing up.
I have now fully updated my Necromancer rmod with new art, animations, and movements. He now includes trinkets, sounds, cc strinket set, com trinket, critbuff, town event.
-I am working on custom camp skills to add to him.
This mod adds the custom class Necromancer to Darkest Dungeon. He acts as a long-ranged mage type who uses his powers to manipulate the dead and hinder the living.
"The Necromancer is highly intelligent and resourceful. He spends his time investigating the mysteries of life and death. The discouvery of the Estate has opened up the possibility of researching the undead and learn the mysteries of life beyond death. He is particularly fascinated by the the denizens of the ruins"
"The Necromancer focuses his research on the undead, dealving into the possibilities of extending life."
"Beware the Necromancer at camp – he may wish to research on the living."
Skills:
1. Pierce Your Soul
2. Bone Spear
3. Call the Dead
4. Hands from the Crypt
5. Summon Horde
6. Drain Life
7. Corpse Explosion
NOTE: The Necromancer does not summon undead to be on the ally side (this is not possible in DD – the only exception is to summon an enemy "as a punching bag" on the enemy side). So in this case using the "Call the Dead" will summon additional enemies to fight – take that as you will. They should drop additional rewards (untested, I had removed the additional drops but added them back, let me know if it works or not.)
Over the coming days and weeks I will be toying with swapping in and out skills for him. If there is something you love skill wise let me know.
