LOTR Gondor Units Pack

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Author: snowyussr

Last revision: 12 May, 2017 at 23:42 UTC

File size: 190.93 MB

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Description:

Attila Version now up please check here: http://steamcommunity.com/sharedfiles/filedetails/?id=924001975
Hello friends and welcome to a relatively small mod that I have decided to share from my collection of mods I make for myself.

The mod currently adds a few Gondorian units from the Lord of the Rings to R2TW for custom battles only to the Rome and Seleucid factions, including:
-Gondor Swordsmen
-Gondor Spearmen
-Gondor Archers
-Gondor Cavalry
-Guards of Osgiliath (pikemen)
-Citadel Guard
-Fountain Guard
-Rangers of Ithilien
-Captain Mablung (trio entourage)
-Captain Beregond (solo unit)
-Lord Angbor of Lamedon, ‘Fearless’ (solo general)
-Prince Faramir, Son of Denethor (solo general)

An expanded roster is available for the Attila version.
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BALANCE: All the current units currently cost an insane amount, but compensates for a bit overpowered stats (haven’t balanced it yet); I will fix this later, however, please note that in all accuracy, Numenorean/Medieval smithing and technology have the upper edge over the Roman world; therefore their armour and stats will generally be a bit better than the ancient elite.
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In light of this, I can relate the major problems currently:
-Horse saddle texture has some problem for some reason when viewing up close
-Unit icons have no transparency
Update 2.02
-Faramir’s face is very dark and has a pale glow- this will be fixed later
-Cloaks have a tendency to clip when zoomed out due to LODs
Update 2.04
-It crashed when I started a campaign with the Julii faction of Rome, so that might happen.

Please give any feedback, I know this file may still contain problems or might not be expanded as much as you would like, and I will be able to make amendments to it for a short period. I am intending on making more units and factions for Atilla towards the end of this year and start of the next, but of course I am leaving room for the larger mod overhaul by the RoM team.
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Acknowledgements:
-Warman for his fantastic tutorial on model editing and the banner mesh, and temporarily the use of one hauberk
-BGS & small parts from TLD for the base of the Gondorian meshes that I build from (still improving creating and editing 3D models)
-Claz for his awesome support
-TATW team for providing the rubric of units to make, and the descriptions of the Gondorian units
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Latest 2 updates:

UPDATE 2.03 – SHADOW OVER ITHILIEN [BETA]
-*2 new units added for Gondor from the Land of the Moon! Includes the Rangers of Ithilien, who are stealthy assassins under the leaves (high dps, glass cannon unit but can hide) and Mablung and his entourage of rangers (*see below)
-*original Gondorian armour should have gloss maps fixed if they had a problem in the first place
-*cloaks have had their masks (red overlay) fixed if they had a problem in the first place
-Gondor spearmen now have their formation changed to shield wall to avert from the ancient cliches
-Generals now have a cap limit to them so you can’t have 20 Faramirs on the battlefield (if there is a problem with not allowing you to spawn any generals, then it will be fixed)
-Rangers of Ithilien have had their health increased to assist with their damage output
-next update will include more bug fixes and the Swan Knights of Dol Amroth
***Texturing currently has ended in debacle after another, as I have a problem with photoshop changing all my colours and converting them to 16 bit. Thus I have used ONLY as a TEMPORARY, warman’s hauberk from the Medieval kingdoms mod; next update, they will have custom textures and models (and the white tree leather jacket.)***

UPDATE 2.04 – MARCH OF GONDOR
-Despite some issues I had with finding some of the old material, which causes me to delay the progress of some modelling of new units, all the Gondor units are now added to Rome in the campaign. They can be recruited from military harbours, so as to say that they have sailed somehow to the Mediterranean and have offered themselves to the service of Rome.
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TROUBLESHOOTING
If you are having problems in custom battles, try setting yourself and the AI away from the Rome/Seleucid factions in a vanilla game and run a battle once, then press exit (not alt f4) and reopen the game with the mod enabled. Try not to set the AI to Rome or Seleucid factions and see if it works first.
I reiterate, don’t have any other mods enabled, because there is a bug where you crash if there are too many units for a faction that I haven’t fixed yet.
If it crashes, maybe try disable all other mods first and rebuild your list of active mods by testing. If you are skilled with PFM or Assembly Kit you can try remove the custom battle permissions for the units for the Seleucid faction, see if that fixes anything.

It is unlikely that this mod will have major updates since there is a much greater focus on things outside modding and total war, and the time within are devoted for the Attila version which I mentioned before.

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Required DLC:

These DLC should be installed in order to use this item.


Total War: ROME II - Seleucid Empire Faction Pack