[WOTC] Living Space
Living Space adds a new mechanic to limit the expansion of XCOM, the crew limit. This is useful in modded campaigns where spamming rookies clouds out other strategies that may be more interesting.
- Limit to number of soldiers, scientists, and engineers on the Avenger
- Will recovery penalty that scales for every person over the limit
- SPARKs and other robots do not count towards the limit
- Limit can be increased through upgrades in the Crew Quarters
- Certain facilities will make some crew types no longer count towards the limit
The only potential conflict could be with mods that modify will recovery in some way – but we are not aware of any.
For those who use the Force Level Display mod, there is an MCM option to disable the crew count on Geoscape, as the resource bar gets too crowded otherwise.
While we will be checking the comments here from time to time, we encourage you to come chat with us on Discord[discord.gg]!
This mod was originally part of Covert Infiltration before being split off into its own project. The credits and acknowledgements for the work done here can be viewed on Covert Infiltration’s mod page.
Cannot be added or removed during campaign.
This project is hosted on GitHub under the MIT license: https://github.com/WOTCStrategyOverhaul/LivingSpace
Required items:
Click the title to search on this site.
X2WOTCCommunityHighlander v1.24.0 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
