ReShade – SweetFX Digital Vibrance Mod is a new shader collection (SweetFX ) with a new injector ReShade 3.8 to improve the look of Total War Rome 2 game.
"If SweetFX was a game then ReShade would be the engine that it ran on"
*Works great for streaming compared with others

*NOTE:
1.This screenshots are(from left to right: modded to vanilla) taken with an ancient PC where graphic settings are automatically downgraded and it may not reflect the real quality of what this "mod" can do. I also used Gerula Graphics Enhancement MOD and all this may different from monitor to monitor or due to video card settings. Btw, I’m waiting for your pictures of those with the NASA computers 😀
2. Gerula Graphics Enhancement MOD it’s optional
3. This is not a mod, it’s similar to GEM "mod"!
INSTALLATION NOTES 1.Update your .Net Framework and C++ vcredists 2.Download the
ReShade 3.8 Installer from ReShade website
http://reshade.me 3.Start the installer and point out the location to your Rome Total War II exe, something like: (C,D,E, ?:Program Files (x86)steamappscommonTotal War Rome IIRome2.exe 4.Select
Direct3D10+ then you will be asked to download from a collection of effects, click on
YES and select this effects, and use the numbers you see beneath near(*only!) each effect: in game press Shift + F2 a)
Must Have(!) –
Clarity –
Colourfulness 0.200(*up) and 0.600(*above number aka lim_luma) –
Curves (*replace Formula named
Simplified Catmull -Rom (0.0.1.1) with
SmoothStep and 0.180 or -0.100(!) for contrast! –
FXAA –
HighPassSharpen Choose sharpradious(*first line) 2 –
Levels 12(*up) / 242(*below number) –
LumaSharpen –
Vibrance
b) This are only if you wish to play with ReShade and are also good for Rome II
– AdaptiveSharpen
– AmbientLight
– DPX
– FakeHDR
– GaussianBlur
– Sepia
– SurfaceBlur
– Technicolor
– Technicolor2
– Vignette
5. Subscribe ro ReShade – SweetFX Digital Vibrance Mod on STEAM to download the latest version and rate helpful if you like it! 6. You can play with those numbers as you wish and please, take screenshots and share them with us among your secrets that lead to those wonderful screens so we can help this game community to bring color to Rome 2 and I will choose the best ones and post them here!
A second set of settings – Clarity – Colourfulness 0.150(*up) and 0.600(*above number aka lim_luma) – Curves (*replace Formula named Simplified Catmull -Rom (0.0.1.1) with SmoothStep and -260 for contrast – FXAA – HighPassSharpen Choose sharpradious(*first line) 2 – Levels 10(*up) / 255(*below number) – LumaSharpen – Vibrance 0.140 Vibrance
Or just copy my values and past them into your own "xx!??.ini" file
KeyLumaSharpen=0,0,0,0 KeyFXAA=0,0,0,0 KeyClarity=0,0,0,0 KeyCurves=102,1,0,0 KeyColourfulness=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyLevels=0,0,0,0 Techniques=Clarity,Colourfulness,Curves,HighPassSharp,Levels,LumaSharpen,Vibrance KeyVibrance=0,0,0,0 TechniqueSorting=Clarity,Colourfulness,Curves,FXAA,HighPassSharp,Levels,LumaSharpen,Vibrance [Vibrance.fx] Vibrance=0.200000 VibranceRGBBalance=1.000000,1.000000,1.000000 [HighPassSharpen.fx] HighPassSharpRadius=2.000000 HighPassViewBlendIfMask=0.000000 HighPassSharpOffset=1.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassBlendIfDark=0.000000 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.400000 HighPassViewSharpMask=0.000000 [Clarity.fx] ClarityBlendMode=2.000000 ClarityRadius=4.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityStrength=0.400000 ClarityViewBlendIfMask=0.000000 ClarityViewMask=0.000000 ClarityLightIntensity=0.000000 [LumaSharpen.fx] pattern=1.000000 sharp_strength=0.999000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [Colourfulness.fx] lim_luma=0.600000 colourfulness=0.140000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.130000 EdgeThresholdMin=0.000000 [Curves.fx] Mode=0.000000 Formula=2.000000 Contrast=-0.280000 [Levels.fx] BlackPoint=10.000000 WhitePoint=250.000000 HighlightClipping=0.000000