Royal Arsenal: Specialty Weapons

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Author: Bucko

Last revision: 11 Jul, 2025 at 18:51 UTC (4)

File size: 176.21 KB

On Steam Workshop

Description:
Description

Adds a new line of experimental weapons to the Empire’s arsenal. All weapons require a tech that comes after the Royal Charged Shot tech, and all except the Persona Sparksword are craftable.

Mod Compatibilities

Craftable Royalty Weapons
– Craftable persona sparksword
Persona Bond Forge
– Persona versions of the Rotary Charge Lance, Zeusrifle, and Sparksword. All are craftable at the bonding table.
Combat Expanded
– Patch available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2571853698

Weapons


Rotary Charge Lance

A heavy triple-barreled royal charge lance. It is somewhat unwieldy, but it fires a burst of 6 royal lance shots.


Zeusrifle

An experimental charge rifle. Slightly more damage and armor penetration than the royal charge rifle, but it only has a burst of 3 shots. Each projectile fired has a 50% change to inflict extra EMP damage, which can stun mechanoids and break energy shields.


Thunder Javelins

A set of explosive javelins fitted with shaped-charge tips. On impact, they cause deadly, concentrated explosions.


Sparksword

A hybrid weapon with the capabilities of a monosword and a zeushammer. While it does slightly less damage and has less melee armor piercing than a monosword, it inflicts EMP damage on each hit like a zeushammer.

This weapon is craftable at the fabrication bench, but there is also a persona variant that can only be acquired through quest rewards / trading.

Download
Required DLC:

These DLC should be installed in order to use this item.


RimWorld - Royalty
Required items:

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Royal ArsenalSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.