Conquest EnhancedИзменения ДК (Pausing Major Development)
- CE configurator to change conquest settings.
- 3 distinct war period settings can be selected when using configurator.
- AI now uses a unique division system that corresponds to each war period (early,mid,late) and has more than 15 different divisions, so every battle you may face AI with a different coherent army composition.
- Improved AI now will attack you smarter and more aggressive. Except to be flanked, outmaneuvered and overwhemed (Playing with Fog of war is required to experience it fully).
- AI now has now emplacements on and around points, so now every attack will pose a challenge.You will no longer be able to just drive up your tanks unopposed.
- AI will spawn real big armies instead of a small stream of units.
- AI reinforcement time has been adjusted. You will have more time to prepare in defense (8-14 minutes) and more time in attack (20-28) before AI reinforcements come.
- AI repairs and recrews abandoned vehicles and emplacements.
- Conquest campaign naturally divided into 3 stages (early, mid and late) that allow you to experience all phases of war with increasing challenge.
- Added two new stages for flexibility. The 2 added stages are for defense army composition so that you don’t need to reshuffle your army every time you attack or defense. YOU STILL CAN CALL IN ONLY 5 STAGES OUT OF 7.
- Defense level research now gives you emplacements (without crew on level 1 and 2). Ammo point on defense level 2. So it’s much more worth it. And on defense level 3 you get emplacements with crew and soldiers and also it improves your airstrikes in defense as well as gives you crates with mines and hand held AT on points.
- Revamped MP,CP and research costs of units. No longer infantry squads costing the same as a tank and emplacements being redundant due to Tanks being always the better option. This rework promotes an army composition that is varied.
- Bigger resource income that increases with time.
- More starting resources.
- Bigger stages.
- You can call in all your armies at once so you don’t have to wait for anything
- Increased player count for coop.
- 8 new star call ins: 3 types of artilery strikes, Air recon, Air ammo drop, Paratroopers, Smoke barrage, Controllable plane.
- AI can also call in this support if they have an officer on the field!
- Weapons are now deadlier.
- More veterancy levels.
- Units in cover are harder to hit.
- Increased view range for binoculars
- Bleedout timer is prolonged
- A lot of new fortifications for engineers.
- New fortifications for emplacements.
- Tanks can fortify themselves.
- Engineers repair vehicles at 200% speed while normal infantry at 30% and tankmen at 100%.
- Reworked spawn positions for maps with bad spawn placement in vanilla.
- Medics can auto heal (using special button (with a cross so that they have a cross above them)) and auto carry units to medic tents (the same button but with a drop icon above them).
- Reworked chatwheel (N) that adds new functions: Auto heal 5 soldiers, send 5 soldiers with no ammo to auto resupply, teleport to the middle of the map in defense, surrender button
- You now need a command vehicle (armored cars with an officer portrait) to have enemies show up on the minimap and recieve some info about enemy actions (except for normal difficulty).
- Added new maps.
- Increased costs of ammo resupply.
- Reverse button for vehicles.
- True First Person mod to play Call of Duty.
- Talk to me command for soldiers to tell how many battles they’ve been to and their bio.
- New weather presets (night missions, blizzards, rains).
- AI can use smoke grenades and uses AT nades more agressively.
- Ammo crates and ammo cars don’t regenerate ammo.
- Only Finland can resupply salvaged vehicles in battle.
- Defenses are prolonged and should take ~35 minutes (if no flags lost).
- Bigger penalty for losing flags in defense (battle will take longer).
- Soldiers without ammo go resupply automatically.
- You can zoom out as far as you want.
- Recon units have better vision and stealth units have better stealth.
Thanks to gread mapmakers for allowing to use their maps!
Battle of Hungary, Battle of Rschew, Westlands remix by Icebreaker
https://steamcommunity.com/sharedfiles/filedetails/?id=2556529737
https://steamcommunity.com/sharedfiles/filedetails/?id=2550992283
https://steamcommunity.com/sharedfiles/filedetails/?id=2559994237
Hillswood by ^3Desert_Fox
https://steamcommunity.com/sharedfiles/filedetails/?id=2552782451
Plateu, Frontier, Stalingrad by Stenz
https://steamcommunity.com/sharedfiles/filedetails/?id=2544205901
https://steamcommunity.com/sharedfiles/filedetails/?id=2792181601
Firearc by Chaos Marine ⇓S’lakk⇓
https://steamcommunity.com/sharedfiles/filedetails/?id=2601187116
Warfare 3 by Warfare11
https://steamcommunity.com/sharedfiles/filedetails/?id=2593211750
Kursk map by 无恒阎乀老西
https://steamcommunity.com/sharedfiles/filedetails/?id=2514224546
Weissenberg and Railwayline to gr.Dubrau by Uwo
https://steamcommunity.com/sharedfiles/filedetails/?id=2704941570
Kursk by Uwo
https://steamcommunity.com/sharedfiles/filedetails/?id=2704751838
Guglovo by Zbox
https://steamcommunity.com/sharedfiles/filedetails/?id=2801284442
Field Defense and Hill defense maps by [FHM] VortexXx
https://steamcommunity.com/sharedfiles/filedetails/?id=2725764602
Battle of Cologne by Aldeys
https://steamcommunity.com/sharedfiles/filedetails/?id=2540995967
Endless War by 无恒阎乀老西
https://steamcommunity.com/sharedfiles/filedetails/?id=2515631335
Eastern Front Defense by Cynical_Teacup
https://steamcommunity.com/sharedfiles/filedetails/?id=2796425052
If you want efficient communication then use discord channel linked for communication.
Revisions:
Old revisions of this mod are available below. Click the link to download.