Ordnance [FD]

IN BETA
Current Version: v0.6.1[github.com]
KNOWN ISSUES[github.com]
Launch different caliber and type artillery at will.
NOTE: This mod was/is being developed on the Teardown experimental branch. Using the experimental branch is RECOMMENDED.
The current voxel used is temporary.
Voxel by: TuxedoLabs
If you enjoy using Ordnance, please leave a positive rating and consider donating!
If you encountered a problem while using this mod, please create an issue on Github (preferred)[github.com] or post a new discussion thread.
View source on Github
Help update Ordnance or Buy me a coffee!

General
- Huge explosions
- Customizable trajectory (pitch and heading)
- Fragmentation
- Gun firing sounds
- Tactical mode
- Shell whistle sound right before impact
- Customizable shell inaccuracy
- Simulated dud rate (2%) [optional]
Shells
- 155mm Howitzer – [High Explosive, Bunkerbuster, Cluster, Incendiary]
- 60mm Mortar – [High Explosive, Parachuted Flare, Smoke]
Ballistics
- Shells pass through weak materials and leave entry/exit holes
- Ballistics can be disabled in options
Quick salvos
- Mark strike locations
- Fire salvo when ready
General
- Air burst
- Fuse delay
- Sound delay based on distance
Munitions
- 105/120mm M1(A1) Abrams,
- Guided Bomb Units,
- Tactical Ballistic Missiles,
- MLRS (Multiple Launch Rocket System)
- & more
Munition Variants
- … Open to suggestions!
Fire missions [Advanced]
- Request multiple salvos of a custom amount of shells
- Adjust air-burst, fuse delay, delay between shells, etc.
- Simulated and voice-acted "Call for fire" ("Adjust fire", "Splash") including an MGRS grid reference.
Options menu
- Adjust volume, disable sounds, etc.
Revisions:
Old revisions of this mod are available below. Click the link to download.