Choose Names of Power
General
The mod let’s you choose your name of power, rather than getting a randomized selection.
Please note, that this means you have upwards 9 Names of Power skills. Make the lords you want!
This mod should not change AI behavior concerning names of power.
It can safely be added during the game, you can, however, not remove it once you have chosen one of the skills.
Compatability
- SFO: Unlikely and I have no intention of porting it to SFO.
- Skill Mods: There may be conflicts in case mods use the same indent and tier as the new skills.
- Other Mods: There shouldn’t be any conflicts.
- Multiplayer: It should be multiplayer safe.
Bugs
Feel free to report any anomalous behavior – I have tested the mod in a recent campaign and it works as intended, if you are having any issues though report it.
To-Do list
- Add a better description to dilemmas which corresponds to the vanilla names options.
Updates
v. 1.02
- All 3rd and 4th names of power should now have the correct label applied to them.
v. 1.02
- Emerald Eye & Pathguard should now be labeled properly.
- Updated to use the latest schemas
- Blessed Dread Black Arks had been split in to their own Lord type as such they no longer counted as a black ark, this should have been updated now and thus they should also give you the dilemma choice again.
v. 1.01
- The new names of power skills should no longer conflict with vanilla skills. This change will not invalidate your save. Old lords, masters and black arks will keep the trait you have already picked, however, it will no longer show as picked in the skill tree nor will it let you choose a second name of power.
- Labels should now be applied properly.
Withstanding Issues:
- The Black Ark that Lokhir Felheart spawns with does not have the names of power options. Investigating possible fixes, but it appears to be hard coded rather than done through tables.
Revisions:
Old revisions of this mod are available below. Click the link to download.