Lizardmen Lords & Heroes
This mod adds 2 generic agents (1 lord: "Skink Mage-Priest" and 1 hero: "Chameleon Skink Assassin") to all lizardmen factions, available in both campaigns and custom battles. The skink lord has 5 different variants with spells from one of the following magic lores: heavens, light, beasts, fire, life.
(15.07.2021)
updated for Silent & Fury dlc!
(05.01.2021)
updated for T&T dlc!
check the change notes on the right for more detailed info and full update history
– Skink Mage-Priest (lord)
The skilltree of Skink Mage-Priests is made up of skills from Slann Mage-Priests and Saurus Old-Bloods and this lord subtype can have access to spells from one of the following magic lores: heavens, light, beasts, fire, life. They have 3 different mounts: terradon, stegadon and ancient stegadon. They are unlocked via Rite of Awakening.
– Skink Scribe (hero)
Skink scribes can increase diplomatic relations with other factions by a small amount and boost your treasury by decreasing construction and upkeep costs. Their skilltree is split into 3 parts: Architect, Diplomat, Military and once you commit to one, the other 2 are locked. To increase the cap for this subtype, you need to level up one skink scribe to become a master in his craft (architect, diplomat or warfare). Requires shrine of the old ones 1 or old ones trove landmark for recruitment.
– Chameleon Skink Assassin (hero)
Chameleon skink assassins have a similar skilltree and stats as skaven assassins, but are more focused on ranged combat. They can unlock a custom "snipe shot" ability which weakens enemy heroes / lords when hit. Can be recruited from skinks T3 or from the landmark "chameleon shrine" in Axlotl.

thanks for your time and have fun,
Roy
Revisions:
Old revisions of this mod are available below. Click the link to download.







