Gimmicks (Continued)

Update of Trunken, Madman666s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1838946720
– The CE-patches are now included in the main CE-mod instead


Contains an item collection with stat bonis to help your colonists on their menial everyday tasks.
Around 18 items and a workbench, which includes recipes by supported mods. All tools are automatically categorized by patch and findable under Weapons Tools in the storage. Your technological stage matters (Skill too).
– Crafting Table with all crossover mod recipes
– Traders only: Interstellar Encyclopedia, How To, Coupon Book, Flowers
– Forged #1: Screwdriver, Sickle, Scissors, Whistle
– Forged #2: Chef’s Knife, Skinning Knife, Saw, Spade
– Tailored: Pillow
– Crafted: Lash, Fan (early)
– Mechanics: Power Drill, Skill Saw
– Fabricated: Laptop, Smartphone (late)
This mod introduces several useful tools for your pawns to craft, trade and utilize. They help out with some of the menial tasks your pawns are going to face – construction, plantwork, animals or even research. Most additions are available early on, a few goodies though, are only available on the market, so keep an eye out for them.
– Interstellar Encyclopedia (+33% ResearchSpeed)
– Coupon Book (+25% Bargains)
– How To (+33% Learning)
– Laptop (+25% Research, +10% Learning)
– Smartphone (+20% Workspeed, +10% Learning, -25% Stealth)
– Skill Saw (2x Treefelling, -25% Yield, Fast, AP)
– Power Drill (+33% Constructions, +50% Efficiency, AP)
– Screwdriver (+25% Repair, +10% Workspeed)
– Scissors (+33% Tailoring)
– Whistle (+50% Training)
– Lash (+50% Taming, +5 Mood)
– Foxtail (+33% Treefelling, +10% Workspeed)
– Chef’s Knife (+33% Cooking, -20% Food Poison, +10% Butchery)
– Skinning Knife (+33% Animals, +20% Yield, +10% Butchery)
– Sickle (+33% Harvest)
– Spade (+15% Mining, +15% Plants)
– Bouquet (+30% Social Impact, +10% Recruitment)
– Pillow (-5% Mental Breakdowns, -%25 Sleep)
– Fan (+10 Cooling)
Remember tools are weapons. They’re sharp and heavy. Even a pillow can kill someone with enough effort.
Patches in handy stats on "Cleaver" and Scythe" when DGWP is installed or takes care of your tool organization. Ancients ruins can have tools inside. New colonies get some extras.
Load Gimmicks late in the list, especially behind listed or similiar mods.
Your scientist grows already grey hair? Take your choice and fix that.

GFX * by Madman666
Core * by Chronometrics
Ported * by Broken Valkyrie
Refurbished * by Trunken
Beta Testing * by Lyseria
Translations
German * by Endgegner
Japanese 日本人 * by Proxyer
This mod has nostalic meaning to me, and i wanted to thank Madman for all his work and passion, which went into it. You are great, mate.

Version 2.0: Graphic overhaul. Functionality restored.

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Post your error-log using HugsLib and command Ctrl+F12
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
Required items:
Click the title to search on this site.
Harmony — Steam Workshop
De-generalize Work — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.



