OvN SFO Submod Updated Version

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Authors: bainb132, Flamboyant Schemer61

Last revision: 24 Jan, 2022 at 18:08 UTC (1)

File size: 1.41 MB

On Steam Workshop

Description:

This mod is an updated version of Flamboyant’s OvN SFO submod, balanced for the latest OvN and SFO updates. This will be maintained and updated with every new OvN or SFO update.

Important: I have done my best with balancing and updating, but it is of course not 100% perfect. If you experience and bugs or feel that a unit is under or overpowered or need caps etc please do let me know in the relevant discussions. I do read all questions and suggestions but cannot always reply to them all due to time constraints. There still may be a couple of minor issues present (nothing game-breaking) that slipped through the cracks so bear with me if you find one, and of course let me know if you do.

Compatibility: One thing to look out for is that any mod that adds units to the vamp counts binding circle building chain will not have their units show up in that chain due to the white square fix (other than that it will work fine). Just let me know and I will see if I can get a small mod going to fix it.

Known Issues: Grudgebringers have a visual error in their tech tree. Only a visual bug though as you can’t actually research the techs that aren’t meant to be there.

FAQ:
Q: This mod crashes on startup!
A: Check for mod conflicts and make sure you have the updated version of both OvN and SFO. Resubscribe to OvN as well. Do not report crashes on startup on this mod page, as that is an issue on your end and there is nothing I can do about it.

Q: Will you add army caps?
A: No I will not. That is way too much effort, just use Maal’s cost based army caps.

Q: Will you consider updating _____ submod as well?
A: If it is something that interests me then sure

Bug Reporting:
Please let me know of any bugs or balance suggestions in the SFO discord in the #flamboyant_fyrewyrm channel.

Credits:
Flamboyant schemer for his original OvN submod and for helping me get started with the update.
OldSkoolCool for allowing me to integrate his white square bug fix mod into this mod. (if you already use his mod it is probably best to deactivate it in the launcher when using this mod, since the integrated version also includes the new OvN faction in the patch)
And of course the OvN and SFO teams for making the two awesome and diverse mods that this mod brings together.

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Required items:

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SFO: Grimhammer IISteam Workshop
OvN Lost FactionsSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.