Moulder’s Menagerie – SFO
A patch to adjust ChaosRobie’s & Skørne’s Moulder’s Menagerie for SFO.
Numbers adjustment and adding it to SFO’s cap, swapping the generic regen for SFO’s hydra regen and changing the leadership penalty from the breath to SFO’s warpfire effect.
- Added units to both SFO caps. Armoured Rat Ogres share the Rat Ogres’ (reduced the cap by 1), Chimaerats the Hellpit Abominations’, Burrowing Behemoths the Brood Horrors’ and Stormfiends have small cap increases in the T5 building of the monster and engineer chain.
- Stormfiends’ cap is only increased by 1 per building since they are 7 of them and increasing it by 2 would give you 14 units… Chaosrobie is reworking their recruitment.
- Stormfiends have the warp booster ability like weapon teams/wheels. Tweaked weapon contact effects.
- Chimaerats and Warpfire Stormfiends morale debuff changed to SFO’s warpfire effect.
- Chimaerats have SFO’s hydra regen instead of the generic one.
- I don’t know what to do with the Aberrations to make them useful, they are meant to be worthless failures to begin with, so they are expendable and very cheap for now.
- New units cards be me! EDIT: Was integrated into the main mod.
- And various number tweaks.
Feel free to give feedback.
Download
Moulder's Menagerie (Stormfiends, Chimærats, and More) — Steam Workshop
SFO: Grimhammer II - The Great Plan — Steam Workshop
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Moulder's Menagerie (Stormfiends, Chimærats, and More) — Steam Workshop
SFO: Grimhammer II - The Great Plan — Steam Workshop