Taunt Makes Sense
Get it here: https://github.com/Norbyte/ositools/releases
The tank jumps into the middle of combat, taunts the baddies… and then they all just ignore you and buff themselves instead!
The tank jumps to a wounded ally’s side, taunts the baddies… and they just kill you both with aoe anyway!
Provoke is a memory slot and 2 AP wasted
Taunt now forces units to basic attack their taunter, making it a reliable form of crowd-control for tanks—like it should be—in a way that makes sense.
If a taunted enemy can’t reach you, they’ll get as close as they can.
If a taunted enemy gets close to you, but doesn’t have enough AP to attack, they’ll end their turn staring at you menacingly.
Now you can actually be a reliable tank that soaks damage for your allies.
(And Provoke+Shackles of Pain is better than ever!)
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Has special compatibility with Kalavinka’s Divinity Unleashed: https://steamcommunity.com/sharedfiles/filedetails/?id=1953266629
(Changes Unleashed’s new taunted mechanic—must be loaded after Divinity Unleashed)
Has special compatibility with MDZ Kimchi’s Musketeer: https://steamcommunity.com/sharedfiles/filedetails/?id=2238914847
(If a musket wielder is taunted, they’ll reload if they run out of ammo—provided they have at least 1 AP)