Important Walled Minor Settlements – Carthage Rebalance 4 TPY

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Author: Polbork

Last revision: 16 Jul, 2020 at 21:32 UTC

File size: 5.84 MB

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Description:

REQUIRES NEW SAVE GAME

The Vanilla Grand Campaign in Rome 2 sadly leaves several important settlements that underwent lengthy sieges in antiquity unwalled. The "Walled Syracuse, Numantia, Rhodes, and Jerusalem" mod series by Ámilcar Barca sought to fix this, but it is unfortunately well out of date, removed the settlements’ original resources, and left Syracuse starving. It operated by simply replacing the capital building chain of a minor settlement with the capital building chain of a major settlement. This mod is inspired by that mod. To avoid the problems caused by the previous approach, I have created entirely new building chains based on the original minor settlement capital chains, but walled and with the same garrisons as full blown major province capitals. I have currently created four such chains – a regular fortified minor settlement chain, a fortified grain chain, a fortified olive chain, and a fortified marble chain. These settlements operate just like normal minor settlements – they’re just walled. You can upgrade them all the way up to level 4 and even chose between different sub-branches on the settlements that lack resources. This is the 4 TPY version, but 1 and 2 TPY versions are available as well. NOTE: the walls only appear on the battle map, not the campaign map.

This version of the mod uses a modified vanilla startpos. Aside from the changes necessary to add walls to certain settlements, I swapped around some settlements of Carthage and Nova Carthago. Carthage now owns Iol and Tingis, but it has lost Ibossim and Qart Hadasht to Carthago Nova. Qart Hadasht is now also Carthago Nova’s capital. This was inspired by one of CA’s original images it put out for Carthage’s starting position – I even use it within the mod. It was also inspired by daubert86’s "Carthage Map Rebalanced" and Dr_Coxian’s "Refreshed Grand Campaign Start," which also do much the same thing. It will not be compatible with other startpos mods or mods that change the turns per year, and might interact weirdly with mods that change building values of settlement capitals (since mine won’t match).

The following settlements are currently walled in this mod: Syracuse, Numantia, Rhodes, and Jerusalem. I originally intended to provide Pergamon with walls as well, even creating a fortified marble chain for it, but I currently do not have it walled in this mod due to issues I encountered with its battle map. Pergamon and Rhodes both use Ephesus’ walled battle map – this is fine for Rhodes since it’s a coastal settlement, but Pergamon is inland, so it just feels wrong. If there’s enough demand for it, I can create a version of the mod that includes a walled Pergamon, but for now I will not include it.

However, I also intend this mod to act as a framework for those who wish to add walls to other minor settlements. You can open up the pack file in PFM and dive into the startpos. On the left pane you want to open up campaigns, then main_rome, then click on startpos.esf. From there, in the bookmarks pane, open up CAMPAIGN_STARTPOS, then COMPRESSED_DATA, then CAMPAIGN_ENV, then CAMPAIGN_MODEL, then WORLD, then REGION_MANAGER, then REGIONS_ARRAY. Each of these region arrays represents one region on the campaign map. You’ll need to find the exact region you’re looking for – it might take a while. Pergamon, for instance, is REGIONS_ARRAY – 112. You can determine which region you’re looking at by opening REGIONS_ARRAY – #, then clicking on REGION. The second row on the right pane will display the region and province – rom_asia_mysia for Pergamon. Note that the settlement name is not included on here. Once you have the right one, you then need to open up REGION, then REGION_SLOT_MANAGER, then REGION_SLOT_ARRAY, then REGION_SLOT_ARRAY – 0, REGION _SLOT, then BUILDING MANAGER, and finally click on BUILDING. The fourth row on the right pane determines what building will go there. For Pergamon, this is originally greek_marble_1. My new buildings are in the form of (culture)_city_(resource)_(#). So, for Pergamon, we’d put in greek_city_marble_1. There are five kinds of building cultures – rome, greek, east, dk, and barb. Currently, I only have three resource chains made – grain, marble, and olive. I may or may not add more. Settlements with no resource insert minor instead of the resource. This is different for the regular Roman minor settlement chain, however – I accidentally put it in the form of rome_minor_city_1.

I’m open to community feedback, so please let me know if there’s other settlements you want walled in the comments. It’s pretty easy for me to add them, unless they have a resource other than olive, marble, or grain, since I’d need to make complete building chains for them.

I’ve only localized this in English. It’s my native language, and I don’t feel confident enough to try and localize the names of the buildings through Google Translate, since I know how bad it is. I do know other languages – they’re not not very helpful in this, since they’re kind of dead (I was a History and Classics major in college, so I can read Latin pretty well and Attic Greek a bit less well).

1 TPY Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2125209624

2 TPY Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2168341525

I also have a version with a completely vanilla startpos here: https://steamcommunity.com/sharedfiles/filedetails/?id=2125209142

A Radious compatible version is available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2166589275