Disease Nerf Mod

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Author: No Gang's Man

Last revision: 24 Aug, 2021 at 19:29 UTC

File size: 287.74 KB

On Steam Workshop

Description:

BEWARE! THIS MOD IS NOT BALANCED.

If you have any suggestions let me know. I want to make this mod fair to use but still retain the same idea- that is, the diseases shouldn’t be devastating.

Changes are:
bad humours: max hp-20% to max hp-5%
creeping cough: damage-20% to party getting surprised chance +5%
hemophilia: bleed resist-50% to bleed resist-20%
the runs: max hp-10% and dodge-20 to max hp-10%
wasting sickness: disease resist-50% to disease resist-20%
tetanus: acc-5 and crit-5% to crit-3%
rabies: acc-10 and damage+15% to acc-5 and damage+15%
syphilis: acc-5, damage-10% and max hp-10% to damage -10%
lethargy: spd-4 to spd-2
spotted fever: blight resist-50% to blight resist-20%
vertigo: move resist-50% to move resist-20%
vampiric spirits: debuff resist-50% to debuff resist-20%
ennui: virtue chance-25% to virtue chance-10%
the ague: spd-3, damage-10% and max hp-10% to spd-1 and max hp-5%
hysterical blindness: is now a negative quirk
scurvy: bleed resist-40% and move resist-40% to bleed resist-10% and move resist-10%
the worries: stress damage taken+30% to stress damage taken+10%
the fits: spd+3, acc-5 and crit-5% to spd+3 and acc-5%
the red plague: bleed resist-75%, max hp-10% and crit-5% to bleed resist-50% and max hp-10%
the black plague: disease resist-75%, blight resist-75%, max hp-10% and spd-5 to disease resist-20%, blight resist-40% and max hp-10%