Zombie Invasion [CONTINUED]

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Author: PleaseBuyMeAnAK

Last revision: 21 Dec, 2017 at 22:33 UTC

File size: 72.7 KB

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Description:
NOTE:

I am just a fan of the "Zombie Invasion" mod who decided to update it. I do not plan on adding anything to the mod other than updating it to the current Europa Universalis IV version. The original version of this mod is at this link here. 99.9% of the credit for this mod goes to the creator named Finwelf.

When the Huns came, Romans trembled.
When the Mongols came, Europe was terrified.
When the Black Death came, there was not a single person that would not fear the death.
But now… The threat is even bigger.

The Zombie Invasion Mod
[1.24 compatible]

First, it can have fully working zombie horde mechanic, that makes them arrive in random spot around Eurasia in 5 years since the start of the game. So don’t worry, if you don’t see them in your game – you can just restart or wait until they arrive from Terra Incognita with powerful reserves. This mechanic also makes them transfer local manpower into armies (however, due to performance issues, Horde is limited to 500k, because EU IV cannot handle armies very well, slowing games down, so try to always consolidate regiments). After around 15 years however, there are not enough resources in zombie provinces, they start to to turn uncolonised, until there’s nothing left.

Second, over 50 events, some being purely mechanical, but also many flavor ones, adding more fun to the game play, and making it simply a better mod.

Thirdly, a bunch of modifiers that vary the gameplay very much, coming from events, and that are a big game changers.

Thank you to these people:

Fun for Change Note #2
Finwelf for being the original creator of the mod and allowing me to update it further!

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FAQ – Frequently Asked Questions

Q: How can I play as Zombie Horde?

A: When it appears on the map, you can use the cheat to switch to them (press ` and type tag ZOM into the console), or save game, and then load the save and just click on the Horde as on any other nation.

Q: Where does the Zombie horde spawn? How can I make them spawn in specific location?

They spawn in random province in Eurasia, however they cannot spawn on islands or in nations that are mostly islandic (e.g. England, Japan). If you want them to spawn in desired location – take country you want zombie horde to spawn in, open command console (press `) and type event zi.1. However, it may cause some problems with other events firing, so I won’t claim it’s 100% save.

Q: Do zombies re-spawn after being defeated?

No, they do not respawn.

Q: I occupied province from the zombies and it became uncolonised! Is it a bug?

It’s not a bug – after the zombie province is occupied, it means the province was cleared out of the zombies and there’s nothing left there, so it turns uncolonised. The same applies after some time, when Zombies have the "Zombie Decline" modifier, that stimulates lack of food for the zombies in the province.

Q: Why can zombies beat armies twice their size?

It’s mostly an engine limitation – you simply cannot give them too many units, as the game will lag terribly, and perfomance will be practically non-existant. You can’t change the size of their regiments either. That’s why, the zombies have to be really powerful, to pose a real threat to the rest of the world. For roleplay values you can multiply their unit size by 10 or 20.

Q: Are other mods compatible?

A: Probably most of the mods is compatible, however I don’t guarantee it. The graphical mods and extra event ones should be fine. I’m not sure however on the other big mods, like MEIOU or VeF. Also, interface mods can cause some issues.

Q: Zombies got destroyed really quickly, what should I do?

A: The chances of it are fairly low, however it’s still possible, so I recommend restart.

Q: What about DLCs? Is any of them required?

A: No, no DLC is required, only Common Sense is recommended for increasing manpower in colonial provinces, after zombies depleted it.

Q: I don’t have any trade goods in recolonised provinces. What’s happening?

A: It was probably the biggest bug after release, caused by the fact, that after turning into uncolonised, the province lost it’s trade good, and the trade events for EU IV would only work for the vanilla empty provinces. Fortunately, it has been fixed, and if you’re still experiencing it I recommend you redownloading the mod.

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