Abnormality in Rim

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Authors: Udon, yrtwof, Naifeito

Last revision: 21 Aug, 2022 at 12:09 UTC (2)

File size: 8.34 MB

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Description:


This is a mod based on a management game called Lobotomy corporation.
It adds several types of abnormality, EGO, and events from the original game.
By exploring the ruins, obtaining the item [Mysterious Nica], and establishing a core, you can accommodate abnormality.
You can accommodate Abnormality by searching the ruins, obtaining the item [Mysterious Nica], and establishing a core. Once you have housed the Abnormality, you can generate electricity.
power generation and help your colony… On the contrary
It is recommended that you establish a core only after your colony has stabilized.
Abnormality is not always friendly.
If you are not in control, the Abnormals will revolt and the colony could collapse.
If you fail to manage the colony, they may rebel and the colony may collapse.


Abnormality (illusionary body) is a mysterious entity created from the core.
Abnormality can appear in many forms: as a creature, a tool, a building, or something else. They are like monsters.


Managing abnormality can provide power, but it can also bring harm to the colony. To prevent this, there are management methods suitable for each abnormality. First of all, installed abnormality is placed somewhere in the colony, and basically cannot be moved, so it must be surrounded, and players can use it. Some abnormals may move on their own, so care must be taken. Next are biological abnormals, which walk around on their own after appearing in the colony, and can be contained by designating zones like livestock. Although they do not do anything special even if they are not contained, it is recommended to prepare a room to contain them because it is difficult to subdue them if a problem occurs. In the latest version, there is no need to eat or sleep because there is no desire gauge. The bio-types will escape after a period of time, but the timer can be reset by conducting observations. The results of the observations depend on the skills of the staff, and the skills required of the staff change depending on the abnormality. The cliophotocounter may fluctuate depending on the observation, but if the cliophotocounter reaches 0, the organism will escape, so be sure to observe carefully.

Finally.

・You can learn how to manage them by referring to the in-game illustrated book.
・Establishing a core will trigger an exclusive raid event.
・If you find a bug, please report it.
・Presenting kofi→ko-fi.com/naifeito69263

Thank you wingwang for the English translation↓
https://steamcommunity.com/sharedfiles/filedetails/?id=2709621297
Thank you FwllensAgent for the Chinese translation↓
https://steamcommunity.com/sharedfiles/filedetails/?id=2685658219

~report~
There seems to be a compatibility problem with EdB’s 1.3 patch, but 1.3 is now officially supported, so please use that version.

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Revisions:

Old revisions of this mod are available below. Click the link to download.