Lthelis units and buildings

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Author: Lthelis

Last revision: 9 Aug, 2018 at 22:43 UTC

File size: 1.49 MB

On Steam Workshop

Description:

in this mod adds some lore friendly units, some extra buildings and recuitment changes to other units.

all units are balanced for vanilla version of the game.

A few example in screenshots above can look in game to see more.

Units

Unit
Faction
Teir
Usage
Recruited from
Archers (Shields)
High Elves
3
Ranged/non skirmish
War Hall
Blades of Hoeth
Order of Loremasters
4
melee
Expedition Camp
Blood Dragon Knights
Vampire Counts
4
melee/High Value
Blood Keep, Vampire Lair, Occupied Imperial Palace
Chosen (Berserkers)
Chaos
5
melee/offense/highvalue targets
Chaos Warshrine
Dragon Princes of Caledor
High Elves
4
melee/High Value
Dragon Lair, Dragon Court when using my heroes mod
Drakira’s Claws
Dark Elves
3
melee/defense
Dread Halls of Ghrond
Everast Sentinels
High Elves
4
melee/defense
Elven Court
Manticore Dread Knights
Dark Elves
5
flying/melee/flanker
Lairs of Clar Karond
Rat Ogre Bonebreaker
Skaven
5
melee/gatecrusher/shock
Laboratory
Soulskulls
Dark Elves
3
melee/offense
Halls of Ravaging
Temple Guards (Clubs)
Lizardmen
5
melee/anti infantry
Temple Guard Barracks
Wildwood Wardens
Wood Elves
3
melee/defense
Forest Lookout

Buildings

Buildings
Faction
Built from
Settlement Level
Usage
Dread Halls of Ghrond
Dark Elves
can only be built in Ghrond
3
Military recuitment
Expeditionary Camp
Order of Loremasters
Every Settlement
3
Military recuitment
Waystone
High Elves
Every Settlement
1 to 3
Provide untainted and wind of magic
Trade Market
Bretonnia/Empire/High Elves
Every Settlement
2 to 4
Provide economy benfits
Other changes

removed lothren sea guard units from barracks and now only recuited from Lothern Port Building this gives Lothern faction something abit unique to start with but can be recuited by other high elves if they get the city.

removed corsair units from dark elves barracks and now recuited from all ports

Removed Black Guard from Dread Manse and now only recuitable from Towers of the Black Guard

Added forest dragon to Alarielle faction built from the World Root Entrance

Added vampire count army ability to rise more undead to their ranks when fighting in their own territory with garrison buildings built.

these changes make it abit more lore friendly and spreads the recuit of unit out abit.

Notes

Blades of Hoeth are for teclis only to give him alittle extra help and come with a unit cap of 3 units per camp to keep them balanced for early game.

the archers with shields use the same animation as sea guards with shields which is a CA bug with them not showing shields and porthole for archers texture broken this is CA bug as it affects gate guards aswell.

Dragon Court building to recuit Dragon Princes of Caledor requies https://steamcommunity.com/sharedfiles/filedetails/?id=1454144345 but if you don’t want to use that mod this mod will still work without it.

If their any problems just let me know in the comments below and i’ll try to sort them out, otherwise enjoy

also special thanks to Questing Kiwi for managing to save some of my work after it had been all deleted

also these won’t be compatible with the ones uploaded by Questing Kiwi as i done abit of extra work on them.