Soft Medieval (submod)
This submod makes your medieval campaign more comfortable:
1. Small conversion’s cost and time.
2. No negative general’s traits.
3. Buffed edicts.
4. Increased base income.
5. Halved imperium penalties.
6. Sack and all diplomatic options.
7. More food.
8. No negative technology effects.
9. Doubled unit caps.
10. Pirates chance decreased to 15%.
11. All cities and towns could be demolished.
12. Supply effects halved and attrition excluded.
13. Technology times reduced on 35%.
14. Public order buffed.
15. Send diplomat option allowed.
16. AI factions can negotiate only with nearest neighbors.
17. Removed area of recruitment (AOR) system for most units.
18. Dilemmas chances halved.
19. Less bad seasons.
20. AI should recruit less units.
21. Should be easier to make peace with AI.
P.S. If you have more things to add – write in comments!
Required items:
Click the title to search on this site.
Medieval 1100 AD Campaign [PART 1] — Steam Workshop
Medieval 1100 AD Campaign [PART 2] — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.