Black Reliquary Open Testing
Black Reliquary is a total overhaul for Darkest Dungeon. Here’s few notes before you start playing:
– All of the DLCs are required, even BC.
– Majority of mods won’t be compatible, unless specifically patched for BR (including skins for GR, Anti, Musk and Jester).
– Start playing the mod on a new save on Darkest difficulty.
– Some, but not all tutorial pop-ups have been replaced. We suggest that you turn on tutorials for the first several quests if this is your first playthrough.

Beyond the Estate, far off to the east, there is a land which contains the cradle of timeless evil and dormant power. Our talents are needed to disrupt a swelling terror deep beneath the crags and sands. In its wake we will struggle and suffer, but there are few others who could face the darkness through its veil of sandstorms, and march on to confront the Black Reliquary.

Black Reliquary is a complete overhaul mod and replaces the entire story campaign, while restructuring the game’s combat and progression. You will be put to the test against more clever and dangerous opponents in a world which is both familiar and fresh. This project utilizes every tool available to bring in an exciting new experience, going beyond what other mods can do because of compatibility limitations. You’ll fight against new enemy factions and in a unique dungeon region (more regions and enemies to come as the mod develops.)
This BETA 0.2 release of the mod features the first and second portions of the story, fighting within the Catacombs and Exposed Interior regions of the new map.
Major changes include:
–New and reworked combat mechanics
our mod changes many things about how the combat works, crucial one being Preparation Round – In the first round of combat accuracy of most attacks is halved, to encourage use of buffs and debuffs
–Completely new region
We’ve removed all the base dungeons, and added two new ones
The Catacombs – filled with many new foes, including the Levantine army and remnants of the ancient Kvarotz which roam its derelict streets.
The Exposed Inteior – inhabited by the nomadic Wildlander tribes, these surface structures brought to ruin by centuries of sandstorms are explored during both day and night.
–Stat overhauls
Besides mechanics, we changed many stats – most major ones being doubled HP and DMG values for more accurate scaling, and doubled speed (while also lowering the dice roll when compared to base values)
–Quirk and disease system overhaul
We’ve changed quirks to have a part of them be earned dynamically rather than randomly, and diseases first show up as symptoms, as to not completely debilitate hero after a single failed disease check
–Reworked base game classes
All classes received changes to fit with new mechanics, with Musketeer received complete overhaul, including a dynamic ammo change mechanic
–Fully overhauled trinkets
We’ve redesigned all the trinkets with a new design in mind – Make all trinkets useful, and scale their complexity as rarities go up
And some smaller changes such as:
–New torch mechanics
–Five unique boss fights
–Revamped progression system
–Unique narration
–New town and world map visuals
–Original musical score
Mod-Work:
Alex_Anitos: Coding, Design
Anonymous Koala: Design, Animation
Baybot: Sound Work/Mastering
Cat: Additional Writing
Cryptix: Coding, Design
Krekkov: Background Artwork
Kristjan: Soundtrack
Metalgy: Concepting, Artwork, Backgrounds
Miraclebutt: Animation
Moonkanin: Concepting, Artwork
NBB: Animation
Ouroborous Art: Concepting, Artwork
Rehtaelle: Writing, Sound Work, Design
Sasiji: Coding Consultant, Design
Seal: Coding, Design, Animation
Skurleton: Sound Work
Snorlaxxo: Design
Sporozowen: Artwork
S-Purple: Concepting, Artwork, Design
Zap: Concepting, Artwork
Voice Acting:
Creme Bree Lee: Janissary Voice Acting
LC: Sniper/Firewalker Voice Acting
VADtoys: Rakshasa Voice Acting
GeppyBoBeppy: Pursuer Voice Acting
Queenofbutttoch: Enchantress Voice Acting
Bumbblebee: Appraiser Voice Acting
Tunnelberg: Thaumaturge Voice Acting
Fredrik Knudsen: Terpsichorean Voice Acting
Skurleton: Narration and Misc. Voice Acting
Kelsey Haffer: Wildlander Hellion Voice Acting
KB: Wildlander Reaver Voice Acting
Abigail Adair: Wildlander Bombard Voice Acting
Paul Reinbach: Wildlander Harrier Voice Acting
Peach Saliva: Warhawk Matron Voice Acting
Kelsey Poppen: Wildlander Corvid Voice Acting
Jessica Winter: Wildlander Raptor Voice Acting
Vivian Reed: Wildlander Steelpath Voice Acting
Ellias Knight: Ghoul Spellblighter Voice Acting
Zane Schacht: Ghoul Painweaver Voice Acting
Gianni Matragrano: Ghoul Mother Voice Acting
None at the moment!
[www.patreon.com]
The Black Reliquary project will press on so long as it is possible, but many of our team members work on donated time, and could use your support. Any donations made to our Patreon will go to keeping our commission-sustained members stable.
For those of you who are interested in following the project, we have a Twitter account where we post regular progress updates! More information about what the project looks to change as a whole can be found there as well: 
We have a discord server where you can get information on updates, let us know of issues with the mod, find more specific details on our changes, and interact with the developers:
[discord.gg]
If you’re experiencing a crash while loading into the Flameseeker, or just crashing randomly, we suggest that you try launching the game from the Steam Library if you’re not already. We have no idea why, but this seems to fix at least some of the crashes.
This mod a portion of a much larger project, and any compatibility issues will not be resolved. Additionally, since this mod changes so much, expect a degree of volatility.
"Black Reliquary Open Testing" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
