Extra Tech Key Binds

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Author: Turk

Last revision: 5 Aug, 2016 at 03:28 UTC

File size: 1.02 KB

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Description:

This will allow for the binding of the two extra tech keys. They are in the game by default but just hidden. This might come in handy for some other modders.

When building a tech you use args.moves["special"] == 2 or args.moves["special"] == 3 to use these two other binds inside a tech