Anno Domini 1080 {2.1}

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Authors: Subotai (DC), SectorCheese

Last revision: 25 Mar, 2018 at 16:30 UTC

File size: 263.4 MB

On Steam Workshop

Description:

I created this mod to capture the feel of the old M2TW game (1080 AD) for Atilla Total War
This campaign uses AoC campaign map, so its more focused on Europe, but still has tons of unit diversity!

This mod adds the MKTW 1212 units to the campaign map and removes all other units from the campaign. All credit for the units and loading screens goes to Warman, LTD, and all of the other guys on the MTWK 1212 team, their mod is coming along nicely but does not yet have a campaign. Please support here:
http://www.twcenter.net/forums/forumdisplay.php?1767-Medieval-Kingdoms-Total-War-(MKTW).
If you want to play custom battles, use their mod! This is for campaign only.

The campaign starts in 1080 and is 2 turns per year, just like the original M2TW.

The playable factions:
Kingdom of Sicily
Royaume de France
Kingdom of England
The Holy Roman Empire
The Almovarads
Danes
Flanders
Republic of Firenze
Kingdom of Castille and Leon
Kingdom of Hungary
Roman Empire (Italy)

Anno Domini uses a vassal system where large nations like the Holy Roman Empire, France, England, and the Almovarids have core territory but have surrounding vassals, some of which are loyal, and some which have bad relations with their overlords. I’ve played several campaigns and sometimes they rebel, sometimes they stick with you which makes diplomacy really important! Additionally, as France you can try to bring Brittany (vassal of England) over to your side which may or may not work. This is much more realistic than just one large unified nation.

Another feature that has been added is each Christian faction gets to recruit certain units from the different monastic order if the town is a church. England will be able to recruit Templars, HRE Teutonic knights, and so forth.
Siege weapons have also been added. Catapults are recruitable from barracks, but Trebuchets and Cannons require a siege workshop.
Gunpowder units also make an appearance toward the end of the campaign.

INSTALLATION INSTRUCTIONS

THIS MOD IS NOT UPDATED WITH LATEST MEDIEVAL KINGDOMS BUILD MODELS. IF YOU UPDATE TO THE NEW MK BASE 5 MODEL PACKS, YOUR UNITS WILL BE INVISIBLE IN THIS MOD. YOU NEED TO KEEP THE OLD 3 MODEL PACKS.

Links for models (must have in atilla data folder and checked to play)

http://www.moddb.com/mods/medieval-kingdoms-total-war-attila-version/downloads/medieval-kingdoms-february-build-installer-part-2
http://www.moddb.com/mods/medieval-kingdoms-total-war-attila-version/downloads/medieval-kingdoms-february-build-installer-part1

Run the mod with these 3 models packs and the Anno Domini mod.

If you have invisible units its because you havent installed the models packs.

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"For all have sinned and fall short of the glory of God"
"For Christ once suffered for sin, the just for the unjust that He might bring us to God"
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Patch 2.0 just released, see full patch notes in discussion:
|Summary|
Startpos revamped with historically accurate changes
Religions completely fixed
Unique garrisons added for each faction, added high tier units to garrisons
Added Medieval Army Models to campaign map
Plenty of other bugs and balancing changes: