Reb’s Marian Legion Pack (Prussian’s Edit)

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Authors: ThePrussianPropagandist, RebelSchutze

Last revision: 6 Dec, 2020 at 12:18 UTC

File size: 163.13 MB

On Steam Workshop

Description:

I took it upon myself to fix (for the ERE), expand and adjust Reb’s Marian Legion Pack more to my liking. The Original can be found here:

https://steamcommunity.com/sharedfiles/filedetails/?id=754021847

It features all units that Reb has in his original, but now they are also available to the ERE instead of only the WRE.

Be advised, this mod is not balanced in any way and many of the units are quite overpowered.

FEATURED UNITS:
– Legionaries
– Armoured Legionaries
– Evocati Legionaries
– Eagle Cohort
– Praetorians
– Auxiliary Infantry
– Auxiliary Cavalry
– Legate’s Guard
– First Cohort
– Ballista
– Giant Ballista

A few changes I made:
-adjusted recruitment and upkeep cost
-increased Infantry unit sizes to 240 men
-divided the units into three Tiers (Tier 1: late Republican Legionaries, Tier 2: early Principate Legionaries, Tier 3: Late Principate Legionaries) and reskinned them accordingly
-stat changes to reflect that (Praetorians have same armour as Armoured Legionaries because of the added Manica now, also higher Melee Defence and Attack but they cost a lot more now, normal Legionaries have slightly less armour because of using the Lorica Hamata, etc.)
-Praetorians have been set to 500 men per unit, as that was the strength of a Praetorian cohort during the Augustan era
-Praetorians are the best infantry one on one now but cost as much upkeep as they cost to recruit, to reflect their historic triple salary compared to regular legionaries
-because of the Praetorian Guard being so strong, they are capped to 5 per army in custom battles and 15 in campaign in addition to their cost and each Praetorian Cohort consists of 500 men (historical sources speak of either 500 or 1000 men per Cohort)
-enabled the placeable barricade walls from Rome 2 in siege battles and for Roman Forts in Grand Campaign once they research the technology (hope that works, didn’t manage to test it yet, so i would be thankful for any feedback)
-late Roman units are now the same size as barbarians, as through the multiple migrations gene pools would have mixed by then compared to the Rome of ancient times
-also i gave the heavier Legionary units the passive charge reflect ability, as the Romans would frequently use their Pila as a spear against cavalry attacks
-once the tech is researched it will also increase your army cap by 33 which was the highest number of standing legions Rome had outside a civil war, so you will be able to field 33 legions with an additional number of auxiliary armies depending on your imperium level
-added fatigue resistance to the Roman Legionaries because of their habit of rotating ranks during combat to always have well rested troops in the front rank
-added battlefield musicians with tubas and cornus for infantry and cavalry
-added a Decanus, leader of a Contubernium, i.e. 8 men (since Hadrians Reforms) as every 8th man in the Eagle Cohort, Armored Cohort and Praetorian Guard
-it is suggested that Roman Legionaries didn’t dye their cloaks, especially once the empire expanded into more rainy frontiers, in order to preserve the wools water proofing layer of Lanolin, as such I left most of the cloaks white
-late Legionaries will now carry their Pila in their hand whilst still throwing it as a precursor on the charge (before, i had to set the Pilum as a ranged weapon instead of a precursor to get that effect, which had the downside, that it could only be thrown whilst standing)
-imported the Ballista and Giant Ballista from Rome 2 and got them to work (for some reason the unit stats for the Giant Ballista are not showing, but they are the same as for the normal Ballista, with the range and damage being slightly better)

HOW THIS MOD WORKS:
The Legionaries are recruitable in Custom Battles for both the ERE and the WRE, but come at a hefty pricetag owing to their 240 man unit size and generally strong stats/available formations. In the Grand Campaign you can recruit them after you researched the technology "Roman Military Traditions". This is meant to simulate what could have happened if Rome recovered enough in terms of economy and military/supply organization, so it is advisable to build up a strong economy before going the final step and reclaiming the former military glory of the empire. So Godspeed my brothers in arms, go forth! FOR THE EMPEROR, FOR GOD, FOR ROME!

To Do:
-need to attach the bones of the Gladius to the bones of its scabbard in sheathed position, I have no clue about bone editing, so every bit of help would be greatly apprechiated 🙂

This mod is partially savegame compatible, in that it will work on savegames started without it, but once you saved with the mod on you probably wont be able to load that save without it.

Many thanks to Reb for kindly letting me create and publish an edited version of his mod, and to terareat who let me use his unit card for the Ballista from his Third Triumvirate mod!
Also many thanks to RobbStark’s awesome Empire Divided Roman Variation mod for Rome 2, of which i used some helmet textures!

2x Unit Size Version for those of you with the beefiest of PCs:
https://steamcommunity.com/sharedfiles/filedetails/?id=2038331580

Have fun 😀