Governments +

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Author: MASTER SKYWALKER

Last revision: 7 Jul, 2023 at 06:41 UTC (23)

File size: 23.75 MB

On Steam Workshop

Description:


Governments + allows you to play in the normal CK3 start dates but with Fallen Eagle’s government flavour, decisions, laws, mechanics, contracts etc

The mechanics includes:
– Forming Legions
– Restoring the Praetorian Guard
– collapsing mechanics
– Economic Stability
– Grand Raids
– Caliphate Authority
– Zakah

The governments added are:
– Imperial Cult
– Bureaucratic
– Autocratic
– Latin
– Legionary
– Eranshar
– Nomadic
– City-State
– Caliphate
– Islamic
– Gupta

Bureaucratic, Autocratic mechanics:
– A senate mechanic for whoever either controls rome or byzantion
– 3 new law sets
– 3 competence levels that simulate the empire’s collapse (see below for a guide)
– New vassal contracts
– New legion system and a "restore the praetorian guard" decision
– Centralization laws for vassals that affect your relation with the emperor and incorporates a couple decisions like "Claim Throne" if you are fully centralized
– Autocratic governments is for provinces that broke away from the empire. They can restore the empire if it’s fully collapsed and acts as a mini-empire

Eranshar Mechanics:
– new "Eranshar Authority" law set
– New vassal contracts like Centralization and Religous and Cultural enforcement
– Eranshar Bureaucracy can be formed if you are Zoroastrian and become Sayonshant

Nomadic:
– Nomadic Authority law set
– Grand Raid cb
– Nomadic Migrations cb
– A bunch of modifiers to better simulate nomadic realms/laws

City-State:
– City-States have "Economic Stability" which is affected by long term net income and can be amazing for your realm or very detrimental
– City States also are limited to 1 county

Islamic:
– Select a preferred caliph to increase his authority and send him your zakah
– All new vassal contract with islamic taxes and levies, caliphate zakah rights to enforce where your vassal’s zakah ends up, jizya obligations and dynastic autonomy
– ability to reform into a caliph
– succession and special contracts provided by Muslim Enhancements! go play their mod or I’m banning you

Caliphate:
– Adding to the islamic government, caliphates get access to 2 new cbs: Claim the Caliphate for pretender caliphs and Jihad
– Caliphs gain access to caliphate authority which is tied to cbs and zakah and gives great modifiers
– Caliphs can dictate where exactly their subject’s zakah goes

Gupta(has to be reformed):
– Gupta vassal contracts go from high levies and no taxes to high taxes and no levies
– Gupta Centralization replaces crown authority
– Gupta subjects care about your nobel blood and will dislike if you are of a lowborn descendant

I’m sure I missed something so if you notice something, please let me know 🙂

Each competence level can change by a bunch of variables and I’ll list them here

Military:
-If you are an empire and have less than 3000 in numbers, you start losing competence depending on how much under 3000 you are
-Each legion gives 15 competence (You start with 1500)
-Your maa should be more than half of your levies/1000
the factor for the last one depends on if you reached the maa limit or not
-Allies are very helpful

Civic:
-Counties with development higher than 20 are very helpful
-Counties with less than 5 development are detrimental
-Vassal Centralization is helpful and decentralization isn’t (Vassals are more likely to centralize if they like you)
-Building 3 buildings or more in provinces is very useful
-Having control less than -10 is very bad

Diplo:
-County opinion higher than 70 is really really good
-County opinion lower than -10 would affect competence badly
-Allies are helpful
-Vassal opinion is very very important and will probably be the main cause for rise/decline. You need opinion above 60 to raise and opinion under -30 to lower

And for people who don’t want to care about competence:
effect change_variable = { name = mil_comp add = 1000 }
effect change_variable = { name = civic_comp add = 1000 }
effect change_variable = { name = diplo_comp add = 1000 }

Compatibility:
Even though I try to make this mod compatible, government mods will probably not work with this mod. Also, I added a few additions to some CB files to reduce nomad war cost so that might prove some mods incompatible

For any questions/bugs please vist:
The Fallen Eagle Discord: https://discord.gg/c2b9PCPe9n

Translations:
– Russian: https://steamcommunity.com/sharedfiles/filedetails/?id=2806469380
– German: https://steamcommunity.com/sharedfiles/filedetails/?id=2758728933