The Mississippians (Tuskaloosa, Dhegiha)
Requires the RISE AND FALL expansion pack and the "Religion Expanded" mod. It is also highly recommended that you use all available DLC when using this mod – some of the code may require pieces added with DLC.
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This mod adds the Mississippians to the game as a playable civilization, led by the fictitious Dhegiha of Cahokia and the paramount Tuskaloosa of Atahachi!
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THE MISSISSIPPIANSUnique Ability:Mound BuildersHills grant a standard adjacency bonus to specialty districts. Builders have an extra Charge and Great Engineers gain +1 Charge with Civil Service.
Unique Unit:Birdman Warrior (N/A)A strong, non-replacement Recon unit for the Mississippians. Earns Culture and Faith from kills (33% of the target’s strength). Starts with the Alpine promotion.
Unique Infastructure:Mound (Improvement)Must be built on flat Grass or Plains terrain.
+1 Production, Culture, Faith, and Housing. +1 of a pantheon-based yield. Gains a standard adjacency bonus of adjacent districts’ adjacency yields. Cities gain +1 Great Engineer point per turn for every 3 Mounds present (max +3).
Unlocked with Construction for Builders.
DHEGIHALeader Ability:Regional CentersCities with a Governor gain +10% Food and Production per level of walls.
Leader Agenda:Cities of the MoundsLikes nations high in improvements and City-State association; dislikes nations low in both of these.
TUSKALOOSALeader Ability:Paramount ChiefUnits gain +50% Flanking Strength on district tiles. Gain an Envoy from cities with at least 5 Mounds and +1 Gold per turn from Envoys in City-States.
Leader Agenda:What Is To Be Done?Favours neighbours with high exploration that don’t interfere with his City-State alliances; strongly dislikes those that do.
MOUND PANTHEON YIELDSFood:River Goddess, Goddess of the Hunt, Goddess of Festivals, God of Healing, Fertility Rites, Goddess of the Harvest, Sun God, Anahita’s Blessing
Production:Lady of the Reeds and Marshes, God of the Sea, God of Craftsmen, God of the Forge, City Patron Goddess, God of Creation
Gold:God of War, Initiation Rites, Religious Settlements, Cult of Hermes, Song of the Djinn, Gifts of the Dryads
Science:Stone Circles, Divine Spark, God of Metallurgy
Culture:God of the Open Sky, Oral Tradition, God of Artisanry, God of Diplomacy, Spirits of the Tundra, Protection of Baram
Faith:Dance of the Aurora, Desert Folklore, Sacred Path, Religious Idols, Earth Goddess, Sacred Beasts
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COMPATIBILITY
This mod is compatible with Yet Another Earth Maps Pack and Religion Expanded.
NOTE: "Religion Expanded" is already required for this mod to work anyways so I guess adding this is redundant…oh well. 😛
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SPECIAL THANKS:
- Toussaint, without whom I could not have gotten started modding.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meieru2019s Civilization VI: Rise and Fall