Satanism Plus

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Authors: lokomoko, Hart ✡

Last revision: 29 May, 2019 at 11:02 UTC (2)

File size: 752.64 KB

On Steam Workshop

Description:

Bored of having to be a (mostly) secretive Satanic cultist? Well now you can announce your heretical beliefs to the world, and purge the non-believers (or be purged).

Current mechanics are:
-If you’re High Priest of the Satanists you can officialise a state Satanist religion. A religious head will be spawned who can call Black Crusades
-Once it’s officialised, lesser priests in the society can convert for a prestige and power cost, as long as they’re independent
-Can take 20 concubines (arbitrary value, but it’s still a huge amount compared to others)
-You can loot non-Satanists just like unreformed pagans
-All Abrahamic adherents will despise you (-15 opinion penalty)
-Incestual marriages fully allowed, to hell with morality
-A Satanic Empire that’s formable after creating the religion, it will merge any landed secret Satanists and overt Satanists into your realm
-Half a dozen mercenaries and holy orders
-System for secretly converting provinces whilst playing as a religion besides Satanic (have to be part of Lucifer’s Own)
-Characters in your realm who are part of Lucifer’s Own when you convert will also be converted
-Province emancipation/slavery system, There are three possible states: neutral, enslaved, and liberated, affecting tax, levies and revolt risk of Satanic provinces.
-A couple of minor flavour events (burning Catholics, and some trait related).
-Conquest casus bellis with low truce cooldowns against fellow Satanists and other religions
-Made Hermetics available to Satanists
-Demon summoning event chain, depending on your sins you can summon a demon of your choice once converted to Satanism (and you meet the other requirements).
-Necromancer, witch, minion, medium minor titles. The first two have associated traits, and prestigious necromancers can become liches, and eventually allow their liege to summon an army of the dead (all for religious Satanists).
-Sins and virtues are now inverted in terms of how the Satanic church views them (ie, sins give piety, increases church opinion, vice versa)

Some common questions: Is it compatible with other mods? A: It should be, unless the mod alters societies that already exist, or religion icons.

Why can’t I select the religion in ruler designer? A: This is working as intended. It would break some of the mod’s logic.

Is this only for Lucifer’s Own or all devil worshipper societies? A: Only Lucifer’s Own.

NOTE: I have created a compatibility mod which removes religious icons, which should be compatible with larger CK2 mods. The link: https://steamcommunity.com/sharedfiles/filedetails/?id=1856643679 If you want to use this, you should only have the compatibility mod enabled, and not the base mod.

CK2 version: Latest (Iron Century bookmark)

Leave any suggestions in the comments please.

Forum Link: https://forum.paradoxplaza.com/forum/index.php?threads/mod-satanism-plus.1183011/
Old version for people with old saves: Check the forum link, it won’t let me post download links here.

Credit to Hart for making all of the icons and flags (all graphical stuff basically) used in this mod.

Download
Required DLC:

These DLC should be installed in order to use this item.


Crusader Kings II: Monks and Mystics
Revisions:

Old revisions of this mod are available below. Click the link to download.