Ai Army Tasks and Strategy
1 Priority improvement in AI army tasks.
2 Improves the AI’s ability to judge matchups.
This mod is inspired by Better AI 2 – Outdated
Before starting a small explanation of why I do this: I have always really liked Minos mods, they are one of the most complex and hard-working mods that exist in game table editing but because it has been a long time since I worked on them most are no longer usable and the ones that work have some problems. The initial intention was to repair the mod as best as possible, I know FiftyTifty created a hotfix for this and fixed what it could, but it’s still buggy. I have a version of the original mod with many fixes, especially on the buildings issue since the mod prevented the AI from creating some and blocked the movement of hordes when certain conditions were met, but I think that in general these changes are no longer necessary because CA already implemented similar things and for other reasons that I will not mention so as not to make this eternal.
Let’s go with the description
This mod focuses on 2 sections:
1 Priority improvement in AI army tasks.
-The ai better coordinates all its forces.
-The ai coordinates better with all its allies.
-The AI actively defends the perimeters of their territories.
-The ai prioritizes obtaining entire regions.
-The AI prioritizes attacking the weakest points of its enemies (little defended or recently conquered settlements).
-The AI defends its allies more.
-The ai recruits more units obtained in the special recruitment table.
-The AI prioritizes recruiting high value units more.
-Agents are less likely to take offensive actions.
-Hordes no longer stand still, this includes chaos invasion and normal hordes.
-The AI has different levels of tasks according to the personality of the AI.
2 Improves the AI’s ability to judge matchups.
I did not want to leave an ai that was based solely on if I lose I retreat if I win I attack, nor an extremely cautious ai or an extremely suicidal one (like the vanilla one) so if I have left it somewhere in between the ai can decide to face a confrontation even if you lose (normally because it will be very close)
Known bugs:
-The changes are applied from the second turn and the first rotation will be quite slow until the new tasks are applied, once this turn has passed it should work with normal speed although there are some reports that it can increase a little more in advanced turns, maybe it depends on the number of mods you use and your system
This mod only edits 2 tables and is highly compatible with anything including SFO. It is compatible with any mod that modifies the behavior of the factions, this mod only alters the behavior of the armies that will respond according to the personality of the faction
cai_personality_strategic_components_tables
cai_task_management_system_task_generator_groups_generators_junctions_tables
Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it’s completely modular.
–Collection of gameplay mods
–Visual collection
–Collection menus and improvements
–All my mods
Revisions:
Old revisions of this mod are available below. Click the link to download.