Slaves join their Savior (Stable)

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Author: Gaularn

Last revision: 19 Nov, 2021 at 03:19 UTC

File size: 44.03 KB

On Steam Workshop

Description:

Fairly straightforward mod that should guarantee any slaves you purchase join you.

Stable Branch version of my first attempt at this mod on the Experimental branch. Writing is improved, removed or left out some of the more intrusive changes I had made in the other version, and stuck to the purview of the original intent, which is simply to affect the purchase of slaves.

Some of the original dialogue lines have been rewritten to ensure you don’t have slaves claiming they’re running away only to join your squad (how confusing would that be?), and added a couple custom lines to follow other changes.

Kept the dialogue lines for unique NPCs the same. Purchasing or freeing faction leaders is largely untouched. Made a couple changes, but those are meant to be a surprise.

If you sell an NPC into slavery then try to purchase them, they SHOULD either run or attack you,and never join you. Please let me know if this doesn’t happen, as there was a LOT of writing and I may have missed adding this behavior to a few packages. A weak gesture at maintaining some semblance of balance in a mod that admittedly breaks the balancing of the game. Additionally I don’t think someone would much be interested in joining the person that sold them into slavery in the first place.

Feedback and suggestions welcome, but I’m a very novice modder and have only tinkered around with the FCS so big complex ideas would be slow or impossible to implement.

Enjoy!