More Jobs
Experienced players of CK2 will know that councilors will usually only be used for one task. Train troops, collect tax, etc. This mod creates a distinct job for each task, giving you the ability to utilize more features than you otherwise would have. The four intrigue jobs are especially noticeable. Due to the way in which councilors interact with their lieges in Conclave this also makes appeasing a council consisting of at least 15 persons much more challenging. The mod has now been updated for the Monks and Mystics patch. That means 20 council positions!
NOTE: DO NOT PUT MORE THAN 5 COUNCILORS IN ONE PROVINCE, GAME WILL CRASH TO DESKTOP. AS A RESULT SWITCHING TO AN AI CHARACTER WILL CAUSE A CRASH AS WELL.
FOLLOWING THE MONKS AND MYSTICS UPDATE, CERTAIN VACANT COUNCIL POSITIONS WILL CAUSE OTHER COUNCILORS WITHIN THAT CATEGORY TO CEASE TO PERFORM THEIR ASSIGNED ACTION.
EXAMPLE: CHANCELLOR DIES/FIRED INSTIGATOR WILL STOP SOWING DISCONTENT.
Improvements: If you see any bugs, feel free to report them in the comments section.
I suck at event modding so at this time the special event/decision allowing you to revolve councilor positions is limited to the vanilla jobs. So for example you can not shift a constable into the architect position. I would greatly appreciate it if someone who is not as awful as me at event modding were to fix this, Thank you.
Compatible with Faster Council Actions mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=671429799&searchtext=faster+council
