F’s Weapon collection II – Tools of the revolution
UPDATE: New game start and unique Meitou versions Added! Collaboration with Mezla.
Game start: The farmers. Meitou versions: scroll down for spoilers.
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So, you decided to free the slaves from their oppressors, either from the theocratic Holy Nation or the tyrannical United Cities, and why not both?
And how do you plan to do that? With katanas, sabres, or giant oversized swords, probably.
Well… you are doing it wrong.
Because NOTHING terrifies nobles, priests, and slavers like the sight of an angry mob armed with pitchforks, scythes, rakes, hammers and… sickles!
Start your revolution in style with thid mod! 100% Miu approved!
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Weapons added in this mod:
Farmer’s Pitchfork
Farmer’s Rake
Farmer’s Scythe
Farmer’s Sickle
Carpenter’s Hammer
Woodcutter’s Saw
Woodcutter’s Hatchet
All models are lore friendly and low- poly, and everything, including the blueprints, is on sale on several shops in various regions, Some factions like outlaw farmers and holy farmers have been given the chance to be equipped with these improvised, yet still lethal, (not OP though) weapons.
Meitou Versions: Several Existing NPCs now carry them, as well as some new ones. In order to find them, you can find clues directly in game (for some) for others you just have to "accidentally" meet them. For those who cannot wait, here are the spoilers:
Rake: The Cultivator, a bounty in Black Desert City
Pitchfork: A random Holy Farmer in some holy farm
Scythe: Boss Simion
Hammer: Armour King
Saw: Cannibal Grand Butcher (Cannibal Capital)
Hatchet: Cannibal Skullsplitter (Cannibal Capital)
Sickle: Savant
NOTES/BUGS
– Some weapons appear slightly off the character’s grip
– Icons may or may not display the weapon correctly, sometimes they appear copletely blank. Apparently it’s a well known bug with the "auto-icon" feature, so nothing much i can do about it for now…