AI Occupation Decision
This mod modifies the AI’s ability to colonize, gift, liberate, occupy, raze, colonise, sack, loot and treasure hunt when she has to decide what to do with a settlement.
This mod is inspired by Better AI 2 – Outdated
Before starting a small explanation of why I do this: I have always really liked Minos mods, they are one of the most complex and hard-working mods that exist in game table editing but because it has been a long time since I worked on them most are no longer usable and the ones that work have some problems. The initial intention was to repair the mod as best as possible, I know FiftyTifty created a hotfix for this and fixed what it could, but it’s still buggy. I have a version of the original mod with many fixes, especially on the buildings issue since the mod prevented the AI from creating some and blocked the movement of hordes when certain conditions were met, but I think that in general these changes are no longer necessary because CA already implemented similar things and for other reasons that I will not mention so as not to make this eternal.
Let’s go with the description.
The mod modifies the parameters of the ai so that it responds based on the habitability of a settlement and the behavior of that faction, basically expanding the vanilla system.
– Suitable: The AI will try to capture and colonize. (varies a bit depending on faction)
-Unsuitable: The ai will try to capture and colonize, some may loot. (varies a bit depending on faction)
-Uninhabitable and uncapturable: The ai will try to give away, pillage or raze the settlement. (Except for the destroyer factions that can capture Uninhabitable)
I’ve used this mod for a long time and it’s always worked fine for me, but in my games all settlements are habitable for all factions so I don’t have as much experience without it. The Minos mod in this sense I think continued to work quite well. Additional adjustments are minimal. All Suitable
This mod only edits 3 tables and is highly compatible with anything including SFO. It is compatible with any mod that modifies the habitability of regions, this mod only alters the behavior of the AI in reference to settlement decisions.
cai_personality_occupation_decision_components_tables
cai_personality_occupation_decision_policies_tables
cai_personality_occupation_decision_priorities_tables
I think it is savegame compatible but I don’t know
Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it’s completely modular.
–Collection of gameplay mods
–Visual collection
–Collection menus and improvements
–All my mods