Ai Fortified System Building

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Author: incata

Last revision: 9 Feb, 2022 at 23:38 UTC

File size: 50.18 KB

On Steam Workshop

Description:

This mod modifies the AI ​​build system to build more defensive buildings, also slightly modifies the priority of some buildings needed to recruit some units, and raises or lowers the priority of some recruit buildings.

This does not mean that the AI ​​builds defensive buildings in all of its settlements, but it will in most of them.

The % of military buildings in the settlements has been increased, this modification worsens the economy but improves the defensive and recruitment capacity.

I recommend using this mod if the AI ​​has its economic "chetos".

It is compatible with virtually any mod, including SFO and mods that modify garrisons, buildings, or bonuses. Just note that if you use the community bugfix my mod should have a higher priority order, the 2 mods add the chance for the AI ​​to build defenses in Norsca Lands with any faction. My mod gives higher priority (this is just one thing CA forgot).

I think it only works in new games but I haven’t tried it in existing games.

Thanks to Minos and Karner15 who gave me the idea.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it’s completely modular.

Collection of gameplay mods
Visual collection
Collection menus and improvements
All my mods