Animated Moveable Bridges
How about time for sum action with
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Realised as depot with invisible connections. Incoming trains trigger the animation to connect rail also visibly.
In reality it might work a bit different, but that is what the game rules allow (that I know of). Who cares.. its fun! 😉
The first models are made out of vanilla pieces, fit well to suspension bridge and are for testing the timing. The second model is inspired by Kattwykbrücke, Hamburg.
Update 1.11 Added lift bridges (one and two track version) by ritknat. ty!
Update 1.12 Added recolored version of Kattwykbrücke by themeatballhero. ty!
Update 1.13 Added bridge types for existing Kattwyk bridge and the recolored version and three new bridges: a swing bridge by ritknat, a single side draw bridge and a 4-track lift bridge Spoorbrug Dordrecht, NL. Model by LMG. TY!
IT COMES WITH
- Bridges with animations. Functional. Different lenghts and tracks.
- 4x bascule(/draw) bridges
- 5x vertical-lift-bridges
- 1x retractable(/thrust) bridge
- 2x swing bridges
- testing "SciFi Holographic"-bridge^^ (in progress)
THIS FEATURES
- animations and signals with warning lights
- different types and lengths (several more types will follow *folding bridges..)
- unlike reality: electrified (optional)
- speed limits can now be set
- available from 1900
- collision off
- category rail > buildings > "track construction" (and in "depots"..)
PLEASE NOTE
- Gitterträger-Fachwerkbrücke by ritknat[www.transportfever.net] and Fachwerkbrücke / Trussbridge by ritknat[www.transportfever.net] have to be activated for connecting bridge types.
- no detection of ships (only by passing rail vehicles)
- Some models will be added; others might be edited during developement.
KNOWN ISSUES
- when trains follow too short < 10s animation might flip… and best is to place it not too close too stations or signals
- catenary (visible) is not in there yet, but tracks are elctrified
- "minor" optical disadvantages
There won’t be a road version of this (with this technology) because only player vehicles and no ai-cars are detected by depots!
Do you have any tipps or found any bugs? Feel free to give me some feedback. Constructive criticism is welcome; swearing will be deleted.
Or you even feel called to improve and your bridge model might fit inside: please feel free to holla@me!
If you like it, please hit a thumb up and if you want to support my work/hobby, there is always the possibility to donate via paypal[paypal.me]. Cheers.
Use at your own risk. All rights reserved.
HF and enjoy.
If you dont move yourself, you dont move anything.
Icemaster
Revisions:
Old revisions of this mod are available below. Click the link to download.