Call of Cthulhu – Cults
You can now…
- found a cult.
- worship monstrous deities.
- make offerings and animal sacrifices.
- make human sacrifices in return for powerful spells (6 deitys and 30 spells in total, plus a dozen side effects).
English, Korean 한국어 (밀수업자), and Russian русский язык (kr33man)
- Cosmic Horrors (for summoning actual monsters)
- Industrial Age (for great lighting)
- Realistic Darkness (for great darkness)
1) Load the mod.
2) Play for a few days in-game.
3) One of your pawns will investigate something horrendous.
4) Build the forbidden research center.
5) Research the strange symbols until someone founds the cult.
6) Good luck.
- Cult-mindedness is a new feature under ‘needs’ that keeps track of how likely colonists are to become cultists.
- Better apparel means greater worship results and higher success rates for your sacrifices.
- Beware! If too many colonists are plotting against the cult, they might take matters into their own hands.
- Want more? Check the Call of Cthulhu WIP Thread[ludeon.com] on the Ludeon forums.
1000101 – Religious needs
Cpt. Ohu – Altar congregations
Skullywag – Helpfulness on #modding
Mrofa – Code for two-colored hoods
Justin C – Reanimation Code
Everyone on the modding Discord
Want to contribute? Get in touch with us in the workshop or Ludeon forums.
Questions? Comments? Want to chat? Come join our Discord server. https://discord.gg/AaVFA7V
Pssst~~
Still there?
Jecrell here, lead programmer of the Call of Cthulhu mod series.
Want to buy me a coffee? Fuel my madness for mods here below.
https://patreon.com/jecrell





