Inspirational
Inspirational is a mod that adds traits for each inspiration type, fixes some inspiration bugs and oversights, and expands on existing inspirations.
This mod adds 6 sets of 3 tiered lifestyle traits relating to the 5 common inspiration groups: Blacksmith, Goldsmith, Artisan, Author, and Weaver, and 1 for the less common Alchemy inspirations. Adventurers already have a trait in vanilla. The traits are mutually exclusive in implementation but nothing is stopping you from adding them all in console.
Character’s gain experience towards a trait when completing inspirations of a corresponding type. Experience is proportional to the created artifact’s quality. The traits can also be gained by wanderers whenever they have a chance to improve their skills or gain traits.
Characters with a profession trait are more likely to be inspired then those without one.
Each trait makes that character better at that type of inspiration, they are also 10 times more likely to have that inspiration type when inspired.
Characters can still get inspired outside their profession but it is much less likely. Less of a chance for your court poet with high learning and diplomacy to want to make a box because his stewardship is okay.
Antiquarians and Court Artificers now gain aptitude bonuses from having one of these traits. Additionally the requirement for Court Artificer has been changed from "complete or have an inspiration" to "complete or have an inspiration, or have a profession trait"
The trait names are "inspirational_traitname
Other Fixes:
- The nude tapestry adventurer event will no long make characters bald and they should remember to put on clothes after.
There is now a new "Commission Court Artificer" decision, it allows you to inspire your court artificer to create something relevant to their profession trait. You need to pay the cost for the inspiration but there is no cost for the decision itself. Alchemists and adventurers are currently not affected by this decision.
Brooch inspirations have been changed into jewelry inspirations. Now you can craft rings and necklaces in addition to brooches. Keep an eye out for house signet rings and very rare decoder rings.
Thrones can now gain modifiers if you take the hold court decision at least 5 times with at least 5 court grandeur. The throne needs to be equipped during the resolution of the final event to count. The modifier is based on your court type, ie. scholarly court gives learning per fame level.
Another change made by this mod is giving famed and illustrious (blue/purple) wall shields combat modifiers instead of a pathetic amount of prestige. Otherwise your armorer might ask you what combat modifiers you want on your shield but you wouldn’t get any anyway.
Other minor changes include:
- Changing the goldsmith inspiration icon from an anvil to a gold ring
- Changing the artisan inspiration icon from a gold ring to the default chisel and brush
- Giving rings different icons depending on quality
- Changing the name of the "Commission Artifact" decision to "Commission Local Artisan"
This mod edits the scripted effects for creating every generic artifact, the scripted effects for granting inspirations, and unfortunately had to overwrite all of the fund inspiration events to do minor changes.
This mod doesn’t touch unique historical artifacts, the effects that make them, or the effect that picks which one an adventurer brings home.
Don’t use this with a total conversion. TCs that don’t change the map too much might still work but I make no promises.
- Either add an alchemist trait or better integrate the mystic lifestyle into this mod. DONE
- Finish adding modifiers for the less common book topics, and give similar treatment to more neglected artifact types.
- Add a modifier for throne artifacts when you hold court many times. DONE
- Allow rings and necklaces to be crafted instead of solely event and adventure driven. DONE
- Add more trinket artifacts
- Add more artifact features like decorations, names, and book titles so they stand out more.
- Fix more vanilla artifact related bugs
Required DLC:
These DLC should be installed in order to use this item.
Crusader Kings III: Royal Court
Revisions:
Old revisions of this mod are available below. Click the link to download.
