Hammerhead: Nuclear Gunship

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Author: IncendiaryMoose

Last revision: 19 Feb, 2022 at 05:04 UTC

File size: 19.52 MB

On Steam Workshop

Description:
Note: Requires Modded workbench, still WIP

Instructions:

  • Entrance:
    -There is a button on the backside of the ‘nose’ section that will deploy a lift.
  • Gunner/Radar:
    –Enable Gunner
    –Set zoom for map and cameras
    –Color of blips is as follows: More red = Older, More green = more times that signal has been detected in a row. For example, a red blip is old and has only been detected once. A green blip is new and has been detected multiple times. A yellow blip is old but has been detected multiple times. A black blip is new and has not been detected before.
    –Blips point up or down to show altitude relative to the vehicle, or a dot to show that the blip is within 15m of vertical distance (Blips that are further away are less accurate)
    –Press ‘E’ on the map to set a point for the turrets to look at. If a turret detects something, it will lock on and track until it looses the contact or finds a closer one. When a turret looses a contact, it will return to looking at the last point that the gunner set.
    –All enabled guns will fire when space is pressed.
    –Press ‘Clear Target’ to allow the turret to change targets
    –Missiles will first look for a radar target when launched. If one is found, the missile will attempt to hit it. If a target is not found, the missile will go to the gunner’s selected target, and continue to search for its own target on the way there.
    –The missiles have a range of 6.5km
    –The rotary turrets have a range of 1km
    –The bertha turret has a range of 500m
  • Hardpoint Bay:
    -Open door
    -Engage Lift
    -Connect to a module (Empty template can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2644978703)
  • Workbench Modding:
    In steam, right click stormworks, select properties, select local files, select browse. Open the folder labeled ‘rom’, then ‘data’, then ’tiles’. Locate the file ‘island_15.xml’. Make a copy of this file in the event something goes wrong and you need to restore it. (You can also verify integrity of game files through steam to restore the original file) Open it with a text editor (I use notepad ++). Locate the ‘edit_areas’ wrapper, and the first item in it should have an ‘id’ of ‘hangar_edit’. Replace that edit area with the following code: <edit_area id="hangar_edit" parent_id="" purchase_interactable_id="" seasonal_flags="0" grid_size="0" is_static="false" default_vehicle="" spawned_static_vehicle_id="0" is_invisible_vehicle="false">
    <transform 00="-0" 01="-0" 02="-1" 03="0" 10="0" 11="1" 12="-0" 13="0" 20="1" 21="0" 22="-0" 23="0" 30="-261.141724" 31="9.983086" 32="50.973915" 33="1"/>
    <size x="45" y="45" z="250"/>
    </edit_area>