Antagonise’s Oirat Civilization

If you liked this item, please rate it up on Steam Workshop page.

Authors: Dray, sukritact, SeelingCat, Chimpan'G, Antagonise, AngelofSloths, Leugi, Tino

Last revision: 18 Feb, 2018 at 21:21 UTC

File size: 92.38 MB

On Steam Workshop

Description:

Adds the new civilization Oirat to the game, led by Galdan.

Oirat

Ability: Dorben Oirad
Cities receive +1 Gold, +1 Production from every other city you control within 6 tiles. Receive a sum of Gold and Culture from settling and conquering cities.

Unique Unit: Ulan Zalata
Oirat unique Industrial Era unit that replaces the Cavalry. Weaker but faster than the Cavalry. +10 Combat Strength vs Mounted Units. +5 Combat Strength when attacking.

Unique Improvement: Uyangiin Ger
+1 Faith, +1 Production, and adjacent Holy Sites receive a standard Faith adjacency bonus. Additional Production as you advance through the Civics Tree for adjacenet Pastures. +0.5 Housing. Cannot be built on hills or adjacent to another Uyangiin Ger.

Galdan

Ability: Boshigt Khan
Combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit. May purchase Light and Heavy Cavalry units with Faith. After founding a religion, a free Missionary appears in the Capital each time you conquer a new city.

Agenda: Subjugation of Khalkha
Aims to bring all followers of his religion under his sway. Dislikes civilizations of the same religion that are not his declared friend, significantly more so if they share his continent. Likes civilizations of the same religion that are his declared friend.

Focus: Conquest, Religion

CivFanatics[forums.civfanatics.com]
Wiki[civ6customization.gamepedia.com]

Additional Credits:
Artwork: ChimpanG (Civ Icon), Dray (Backgruond)
Models: AngelOfSloths (Uyangiin Ger), Leugi (Ulan Zalata)
Research: SeelingCat (City List)
SQL: Sukritact
Translations: Tino