Cathay Building System Overhaul

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Author: Shunch

Last revision: 5 Apr, 2022 at 21:44 UTC

File size: 120.83 KB

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Description:
Base Buildings

In my tour of the Cathay faction, I found that although its buildings look like a lot, but they are actually very limited. I rarely construct order buildings, and even the remaining two are also basically fixed. So I want to rebalance the yin and yang building so that building system can be diversified depend on the actual situation. Meanwhile, compared to other factions, Cathay’s building income is not high, so I also raised their building income relatively.

Civic

Yang Growth

  • Construction cost of all buildings: -4%/-5%/-6% -> -10%/-15%/-20%
  • Building Construction Time: 0/-1/-2

Yang Growth

  • Economy GDP: +2%/+4%/+6% -> +3%/+6%/+12%
Industry

Yang Income

  • Income generated: +50/+150/+300 -> +100/+225/+400

Yang Income

  • Income generated: +75/+150/+225 -> +50/+100/+200
  • Income from trade: +2%/+4%/+6% -> +4%/+8%/+12%
  • caravan cargo value: +2%/+4%/+8%
Conscription

When the Yin-Yang buildings of this chain are upgraded to level 3, it will reduce 1% upkeep of melee units (with the Yang building) or missile infantry (with the Yin building)
Yang Order

  • Force Own Regionwide: +2%/+4%/+6%
Military buildings
Stables

Cathay’s cavalry is a shame! To make them better, I lowered the construction level of Longma Paddocks (lv.5) and Jade Stables (lv.3) by one level

Forge

The iron hail gunner is a pretty good unit IMO, but it’s a bit awkward strategically compared to the Jade Crossbow, so I lowered the construction level of the Nangao Forge (lv.2) by one level to change its current situation

Originally posted by author:

For more details, check My GitHub [github.com] or the Discussion Board (Partial)