Innate Traits Rebalance
This mod aims at rebalancing the innate (starting) traits of generic lords and heroes. Ever wondered why you should pick a trait that gives you +2 Leadership to your army, while there is another trait that gives you +2 Leadership and +2 Melee Attack? Well, now you won’t anymore.
All of the generic traits and all of the traits of all factions (barring some exceptions) have been rebalanced. Their effects are the same: if a trait gave you a Melee Attack bonus before, it still gives you a Melee Attack bonus; no effects have been added nor removed. They have however been rebalanced to be both meaningful and consistent among themselves, so that picking a trait is now actually an interesting choice.
The effects are on average a bit stronger than the vanilla TW:WH3 effects, but slightly weaker than the TW:WH2 ones.
All the changes are here[docs.google.com].