Impactful Magic 3
It’s day one, so I’m a bit busy right now.
Magic, how does it work? Nobody knows, it’s freaking magic! This is a port of my Impactful Magic mod from WH3, with a teensy bit less emphasis on nuking literally everything. Some extraneous features like item effects have also been removed in preparation for an item overhaul I didn’t finish before workshop launch.
- Cheaper, longer lasting spells: Spells have been returned to mana costs closer to those present in WH2. No more 20+ WoM cost spells. However, all spells have longer cooldowns, and overcast spells have even longer cooldowns.
- More effective direct damage spells: Direct damage from has been increased by up to 50%. All debuffs from direct damage spells have been strengthened.
- Empowered buffs and debuffs: Almost all buff and debuff spells now have an AoE on overcast. Many AoEs have been increased in size.
- Unlimited bound spells: Bound spells of all types are now reusable infinitely and all use the regular version of their spell, where applicable. Cooldowns for these are extremely long, though.
- Reworked Rune Magic: All Runes now cause a miscast explosion centered on the Runeki or Runeriki that used them. These explosions have varied effects that help nearby Dwarfs or harm their foes.
Compatible with anything that does not affect magic in any way. This includes Runes and bound spells for units and items.
Fully save game compatible.
Porting and balancing of WH1 and 2 content is still very much in-progress. Expect some outliers.
This is far from the only mod I’ve put out. My library of Warhammer 3 mods can be found at: https://steamcommunity.com/profiles/76561198039493969/myworkshopfiles/?appid=1142710
If you enjoy this mod, make sure to
It improves mod visibility