Singe’s Units for Slaanesh

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Author: Singemeister

Last revision: 23 Sep, 2023 at 19:53 UTC (1)

File size: 217.09 KB

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Description:

Oh my yes. I trust the orgy pit has been scraped and buttered?

Three units for Slaanesh, both cultists, because GW neglected Slaanesh for ages – I mean, what’s left? Pleasureseekers?

The cultists cannot be recruited by Daniel, as they are cultist units. Want Undivided cultist units? I suggest Dead Baron’s mod.

Exalted Fiend of Slaanesh: A large monster with two abilities – one that gives everything around it stalk to help you sneak things up on people, and a melee damage reflector boost, to make it a bit more survivable. Something of an experimental unit.
Cultist Hedonites: Frenzied dual-sword infantry, make a lot of noise when you’re near them.
Rapturethorn Archers: The ones everyone wanted from AoS. Do charmed attacks with their bows, dropping melee attack. Blissbarb Archers might get me into trouble with GeeDubs, so have this lawyer-friendly name.
Both benefit from Marauder boosts.

Credit for the new unit cards goes to Khamar!

Current Plans: Hellreavers, Slaanesh Knights mounted on Steeds of Slaanesh. To be added when I learn animation modelling

Singe’s Unit Compilation
https://steamcommunity.com/sharedfiles/filedetails/?id=2790061057

Works a bit better with
Singe’s Skills for N’Kari
https://steamcommunity.com/sharedfiles/filedetails/?id=2790060946

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Revisions:

Old revisions of this mod are available below. Click the link to download.