Singe’s Units for Slaanesh
Oh my yes. I trust the orgy pit has been scraped and buttered?
Three units for Slaanesh, both cultists, because GW neglected Slaanesh for ages – I mean, what’s left? Pleasureseekers?
The cultists cannot be recruited by Daniel, as they are cultist units. Want Undivided cultist units? I suggest Dead Baron’s mod.
Exalted Fiend of Slaanesh: A large monster with two abilities – one that gives everything around it stalk to help you sneak things up on people, and a melee damage reflector boost, to make it a bit more survivable. Something of an experimental unit.
Cultist Hedonites: Frenzied dual-sword infantry, make a lot of noise when you’re near them.
Rapturethorn Archers: The ones everyone wanted from AoS. Do charmed attacks with their bows, dropping melee attack. Blissbarb Archers might get me into trouble with GeeDubs, so have this lawyer-friendly name.
Both benefit from Marauder boosts.
Credit for the new unit cards goes to Khamar!
Current Plans: Hellreavers, Slaanesh Knights mounted on Steeds of Slaanesh. To be added when I learn animation modelling
—
Singe’s Unit Compilation
https://steamcommunity.com/sharedfiles/filedetails/?id=2790061057
Works a bit better with
Singe’s Skills for N’Kari
https://steamcommunity.com/sharedfiles/filedetails/?id=2790060946
Revisions:
Old revisions of this mod are available below. Click the link to download.