Singe’s Units for Tzeentch
Look, I like Tzeentch. I like that Tzeentch’s roster and animation set left a lot open for me to play with. So Tzeentch got five units. So sue me. Daniel can only recruit the Exalted Screamer, Horror-Knights, and Screaming Chariot, not the Cultists, and they’re not currently beholden to the the prestige/favour system of Undivided.
Cultist Acolytes: Cultist units, who will probably die in a stiff breeze. Hey, they might be able to do something with that Dampen if you time it right.
Cultist Wyrdriders: As above, but faster. Both in movement, and probably in dying. They both benefit from Forsaken/Spawn boosts
Horror-Knights: Now we’re talking. Flying horrors on Discs that hurl stuff down below. Flying missile cav, but pretty good. Benefit from Horror boosts.
Screaming Chariot of Tzeentch. A horror on a Chariot, that hurls explosive burst of magic into the fray, that inflict Burnt on the unfortunates. Aerial artillery, good range. Benefit from Horror boosts.
Exalted Screamer of Tzeentch: A big flying monster that debuffs other flying units, and can do area damage. Just to get Tzeentch’s aerial mastery even more over the top.
Current plans: Changebringers, flamers mounted on Discs of Tzeentch, will require me to the get the hang of animation rigging; and Doomsayers, disc-mounted Chaos Warriors that shoot energy blasts.
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Singe’s Unit Compilation
https://steamcommunity.com/sharedfiles/filedetails/?id=2790061057
Works well with
Singe’s Skills for Kairos Fateweaver
https://steamcommunity.com/sharedfiles/filedetails/?id=2790060979
Revisions:
Old revisions of this mod are available below. Click the link to download.