Legions of Nehekhara
Update 1.1 – Removed dependency for Steel Faith Overhaul
If you’re anything like me, you have a fond love for the Tomb Kings and their well-crafted armies. However, I was a little disheartened by the fact that we have to basically scrap our amazing skeletal armies for smaller, more elite forces of single or tiny unit number constructs. There are several mods out there that do various tweaks to the Tomb Kings, but nothing really sat well with me, so off to PFM I went.
UNIT CHANGES:
This is my take on a skeletal army focus for the Tomb Kings. No new units have been added in order to maintain balance with other mods, but ALL skeletal-type units (from lowly warriors to the mighty Tomb Guards; exlcuding horse mounted melee/ranged) have received around a 10-15% buff in their stats where needed. Unit sizes have also been increased to reflect the mighty legions that the Tomb Kings once commanded in life.
Chariots also see some love here and have been massively buffed. These engines of war are supposed to be a classic part of any Tomb King army, but they were woefully lacking. Among major changes are a major increase for charge bonus, melee attack and defence, and unit size is double what it was.
I tried to maintain a decent balance while still giving Tomb Kings undead armies the attention I felt they really needed. They do not feel OP, but those poor skeleton warriors won’t melt at the sight of a goblin spearmen now.
LANDMARK CHANGES:
I also gave a significant buff to the landmark pyramids that can be built. Each one has been given an overhaul to better fit with the lore of the pharaoh that built it and all of them have a small, but elite garrison now. I feel the high cost of these buildings is now justified with some nice bonuses for your faction and armies, but nothing that is going to break the game.
**NOTE: Right now, some of the default bonuses are showing up as well, like +200 exp gain for armies in the province from Settra’s Pyramid. I am trying to figure out how to make that not happen.**
Alcadizaar – Against Nagash/Vampirism
2 Canopic jars per turn
10 Untainted in region / 4 in adjacent provinces
2 Public Order / 1 in adjacent provinces
Necrosphinx Unit Cap increased by 2
Winds of Magic reserve +3
Amenemhetum – King of the Fleetport
2 Canopic jars per turn
30% increased gold from ports
2 Public Order / 1 in adjacent provinces
Ushabti/Ushabti Great Bow Unit Cap increased by 2 each
Winds of Magic reserve +3
Khatep – Head of the Mortuary Cult
2 Canopic jars per turn
Research Rate increased by 40%
2 Public Order / 1 in adjacent provinces
Liche Priest limit increased by 1
Winds of Magic reserve +3
Phar – Only king to truly resist Settra and hold off his armies
2 Canopic jars per turn
Army Limit increased by 1
Siege Hold out time for all regions increased by 2
2 Public Order / 1 in adjacent provinces
Winds of Magic reserve +3
Settra – The Imperishable, King of Kings, Lord of the Earth, Majestic Emperor of the Shifting Sands, etc etc
5 Canopic jars per turn
Infantry Morale for all armies boosted by 10
Recruitment Limit increased by 2
10 Public Order / 4 in adjacent provinces
Khemrian Warsphinx Unit Cap increased by 2
Winds of Magic reserve +3
Tutankhanut – Wealthy King of Numas
2 Canopic jars per turn
15% increased income from all sources
Growth increased by +15 in all provinces
2 Public Order / 1 in adjacent provinces
Liche Priest limit increased by 1
Winds of Magic reserve +3
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - Rise of the Tomb Kings